Hobart Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red tunic with blue highlights, and long brown pants that bunch up around his shoes, and he perpetually has his hand crossbow ready. His hair is always cut to a buzz. His blue eyes have a joyful gleam in them most of the time.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He always tries to repair and not replace. It was this mentality that drove him into the Bricklayer business.
History: He was born in the north, but his parents moved at a very young age to the east. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Persistence. Flaws: Insomniac, PTSD. Bonds: Immigrant. Occupation: Bricklayer
Voice: German accent
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 150 gp. Malachite (12 gp).
Delebean Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of sickles on his belt, each one with a jet on the hilt. His long black hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: Prone to second guessing himself, he comes off as nervous. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his mother's forge. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Delebean fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Military, Job. Occupation: Ruler
Voice: Raspy
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 310 gp.
Modean Intellect, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses well, wearing green shirts, loose pants, and blazers most of the time. He wears his chestnut hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is irascible and easily irritated. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Jeweler father left him crippled. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well; and to reunite with his absent father
Flaws: Insomniac, Antagonistic, Disease. Bonds: Attractive, Family. Occupation: Sellsword
Voice: Low range voice
Attributes [hide]
Medium (6'7") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 30 gp. Tourmaline (60 gp).
Nadarr Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears a fancy green suit. His left leg appears badly burned and disfigured. His bronze crest is drawn into a tight pony tail with a clover scrunchie. His face is covered beneath a completely black helmet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Shoemaker
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Small steel mirror.
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