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NPC Generator

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Advanced [show]


Jheri Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She tends to wear a black poncho over her likewise colored trousers and shirt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her bronze crest in a pixie cut. She wears crescent spectacles with a black brim.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She works hard and plays hard.

History: Jheri hails from a village terrorized by orcs. She has chosen to use the inheritance that was left to her frivolously. Days after completing her studies, news broke out that her hometown was attacked by orcs. Jheri was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.

Motivation: Money/treasure; and she wants revenge against orcs

Flaws: Hedonist. Bonds: Attractive, Enemies, Rich. Occupation: Priest

Voice: Speaks with squeezed throat

Attributes [hide]

Jheri Turnuroth, Female Dragonborn Commoner 1
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)8 (-1) 9 (-1)8 (-1)
Skills Acrobatics +5, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +1

Possessions: 6000 cp. 1 Masterwork Common Melee.


Social Check DCs


Ethereal Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is wearing the road beaten gear of a warrior. Her orange fur is heavily combed to the left. Her amber eyes lackadaisically let the world flow into them.

Personality: She dislikes all the random violence that takes place in the south. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She is the product a well kept family trust fund and as such has never really known need. Her mother took her hunting and taught her how to get in the mind of other creatures. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She wants to meet her childhood hero.

Ideals: Fighting, Pacifist. Bonds: Attractive, Adventurer, Rich, Nature. Occupation: Miner

Voice: Scratchy, weak

Attributes [hide]

Ethereal Peak, Female Tabaxi Monk 1
Medium (5'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)6 (-2) 9 (-1)12 (+1)
Skills Religion +0, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp. Tourmaline (110 gp).


Social Check DCs


Shivering Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She prefers to wear flannel. Her lavender fur is singed and shortened. She has a dull look in her blue eyes.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She has a minor phobia of water and hates getting wet.

History: She was born in a small mountains village. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels threatened by others; and her relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Nature, Family. Occupation: Jeweler

Voice: Laughs frequently while speaking

Attributes [hide]

Shivering Buttons, Female Tabaxi Adept 2
Medium (5'4") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)13 (+1) 10 (+0)8 (-1)
Skills History +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 110 gp.


Social Check DCs


Audhild Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 4'3" and wears a brown armored body suit, with a simple pastel line shooting up and back down. Her left leg appears badly burned and disfigured. She has a long silver ponytail with little hanging trinkets. She wears an eyepatch.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born a particularly ugly child, much to the horror of her parents. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Due to her spouse's obsession with being a Fletcher they were divorced and she won custody of their son. She worked as a Stableman, and she later adopted a second son.

Motivation: Marry her brother to traveling adventurers; and find a way to reverse the transformation of her brother

Ideals: Passionate. Flaws: Ugly. Bonds: Family. Occupation: Stableman

Voice: Complex vocabulary, royal

Attributes [hide]

Audhild Dankil, Female Dwarf Druid 1
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)11 (+0) 9 (-1)11 (+0)
Skills Animal Handling +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. 2 Antitoxin.


Social Check DCs

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