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NPC Generator

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Advanced [show]


Seven Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she dresses in collared shirts and wears a proper scarf over her head. Her cinnamon fur is kept up in a ponytail inside a Stetson hat. Her yellow eyes dart from person to person to random spaces in the air.

Personality: She is very quiet and rarely speaks above a whisper. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was raised in a forest tribe. Her divine abilities were realized during a raid on her village. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To be a Stableman again; and expand her business

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Nature, Job. Occupation: Carter

Voice: Soft and melodious

Attributes [hide]

Seven Mist, Female Tabaxi Aristocrat 1
Medium (6'3") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)9 (-1) 9 (-1)11 (+0)
Skills Acrobatics +6, History +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +1

Possessions: 100 sp.


Social Check DCs


Valafar Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is white, silky, and of moderate length. His eyes are likewise white.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He would rather hide behind his crafts than deal with other people.

History: Valafar lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his brother; and money/treasure

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Attractive, Family. Occupation: Mercenary

Voice: Timid voice

Attributes [hide]

Valafar Frailty, Male Tiefling Barbarian 1
Medium (6'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 9 (-1)8 (-1) 8 (-1)11 (+0)
Skills History +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: 700 sp. 1 Simple lock.


Social Check DCs


Griselda Spaulding, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is typically in her Baker uniform. She has red hair. Her eyes, though not visible through her cowl, are green.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is obsessed with finding treasure.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Baker arts, while her father instructed her in etiquette, music and courtly manner. She found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Meet up once more with her childhood friend.

Ideals: Optimist. Bonds: Job, Adventurer, Rich. Occupation: Baker

Voice: Hard of hearing, loud

Attributes [hide]

Griselda Spaulding, Female Human Bard 1
Medium (4'10") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 5 (-3)11 (+0) 13 (+1)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 400 sp. 1 Banded mail.


Social Check DCs


Azzakh Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears suspenders and black workpants. His shirt is blue, and he wears a heavy black leather apron most of the time. Beneath his clothing is a huge mess of scar tissue. He keeps his brass crest in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born into a rich family. He was taken as a slave by a traveling circus and forced to perform He then took over the family business and is one of the better Bricklayer for hire.

Motivation: Money/treasure; and further expansion of business

Ideals: Fighting. Bonds: Slave, Job, Adventurer, Rich. Occupation: Bricklayer

Voice: Raspy

Attributes [hide]

Azzakh Ebynichtomonis, Male Dragonborn Monk 1
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)8 (-1) 9 (-1)9 (-1)
Skills Investigation +1, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 200 sp. 2 Smokesticks.


Social Check DCs

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