Laucian Gracey, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has styled his golden hair well, parting it to the right. He wears crescent spectacles with a black brim.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born into a rich family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now mingles about in high society.
Motivation: He has decided he is irredeemable.
Flaws: Ugly, Antagonistic. Bonds: Enemies, Rich, Criminal record. Occupation: Mayor
Voice: Eastern European accent
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 15 (+2) | 16 (+3) | 6 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Elven, Celestial, Dwarven, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 5000 cp. 1 Chain shirt.
Purah Kindness, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she tends to wear a green poncho over her likewise colored trousers and shirt. Her hair is red and curly. Her red eyes have a joyful gleam in them most of the time.
Personality: She is irascible and easily irritated. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born to a pair of adventurers, Purah grew up listening to her father's many stories. Purah liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She'd like to take her coworkers down a peg; and further expansion of business
Flaws: Antagonistic, Secretive. Bonds: Adventurer, Nature, Job. Occupation: Stableman
Voice: Irish accent
Attributes [hide]
Medium (5'2") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 6 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 sp.
Odo Prescott, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He carries with him a set of shortbows on his belt, each one with a sapphire on the hilt. His auburn hair is smooth and relatively long. His eyes are a pleasant brown.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Odo studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Fighting, Gifted. Bonds: Criminal record, Slave, Adventurer. Occupation: Cartwright
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp. Banded agate (12 gp). 1 Masterwork Musical instrument.
Sun Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. She carries with her a set of bastard swords, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her gray fur is matted, messy, and big. She is baby faced.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her first spouse was a Interpreter, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she desires power and/or immortality
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Military, Family. Occupation: Animal Trainer
Voice: pre-pubescent
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Abyssal, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp.
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