Muggrish Kelsey, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His white hair is cut short. He is very pretty but has cold, dead eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born to a Miner, his mother struggled to pay the bills. He moved out east to avoid the crime he committed. Being a Map Maker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Ideals: Justice. Bonds: Immigrant, Attractive, Criminal record, Poor. Occupation: Map Maker
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 6 (-2) | 6 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +7 / 1d8+5, Ranged +3 / 1d8+1, Grapple +5
Possessions: 1100 sp.
Shedinn Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He sports black clothing, slightly heavier than average wear. His crest is red and very short. He is baby faced.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a pair of adventurers, Shedinn grew up listening to his father's many stories. A gifted student he started as a Sellsword, but he got bored and became a Architect. He has set out to sabotage the competition.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Athletic. Flaws: Antagonistic. Bonds: Religious, Adventurer, Job. Occupation: Architect
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 7 (-2) | 10 (+0) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 280 gp. 1 Masterwork Thieves’ tools.
Three In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. He carries with him a set of lances on his belt, each one with a jet on the hilt. He wears a wide-brimmed hat to hide his balding. His eyes are likewise green.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Three was born on a far northern plains where he grew up under the tutelage of his father, an expert Painter. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Nature, Immigrant. Occupation: Painter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 800 sp. 1 Half-Plate.
Emeny Zhou, Female Half-Elf [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep yellow leather and dull tan iron scale mail. Her skin is fair and her fingers are delicate and long. Her hair is silver and curly. Her thin eyebrows rest above her beady brown eyes.
Personality: She dislikes all the random violence that takes place in the east. She is able to fit into much smaller and tighter spaces than normal.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She was granted arcane powers by her dying brother.
Motivation: Many brigands want her driven away; and her religion dominates her actions
Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Tanner
Voice: Booming voice
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Aquan
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 3000 cp. Tourmaline (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!