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NPC Generator

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Advanced [show]


Vicky Caerdonel, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a simple violet robe with brown stripes complete with hood. She keeps her red hair in a flapper bob. Her eyes are hazel and beady.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born a particularly ugly child, much to the horror of her parents. Vicky abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better village for her children.

Motivation: Meet up once more with her childhood friend; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Forgetful. Bonds: Poor, Adventurer. Occupation: Tanner

Voice: Raspy

Attributes [hide]

Vicky Caerdonel, Female Half-Elf Cleric 1
Medium (5'5") Half-Elf, Lawful Good (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)4 (-3) 11 (+0)14 (+2) 9 (-1)8 (-1)
Skills Arcana +4, Performance +1
Senses Passive Perception 9
Languages Common, Elven, Aquan, Draconic
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp. Blue quartz (10 gp).


Social Check DCs


Williamina Rodney, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She sports a flattop hair cut. This amber eyed southerner is not easily forgotten.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is skeptical of what others tell her and is slow to trust.

History: She was born in the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Williamina's homeland. Williamina decided to take the middle way and become a bodyguard. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: To end her boredom; and money/treasure

Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Rich, Attractive, Immigrant. Occupation: Sage

Voice: Farmer accent

Attributes [hide]

Williamina Rodney, Female Human Warrior 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)10 (+0) 8 (-1)12 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp.


Social Check DCs


Diggory Haley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has a small bristly mustache and wavy black hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He would rather hide behind his crafts than deal with other people.

History: Diggory was raised in a hard working conservative environment. Diggory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Diggory decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Job, Criminal record. Occupation: Sculptor

Voice: Deep voice with rolling R's

Attributes [hide]

Diggory Haley, Male Human Warlock 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)8 (-1) 14 (+2)7 (-2)
Skills Acrobatics +2, History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp.


Social Check DCs


Gildmak Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft green waves gently in the breeze. His silver hair is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Gildmak is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He comes from a rich northern family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was always very intelligent and has formed a secret society of specialists.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Entrepeneur. Flaws: Antagonistic, Secretive. Bonds: Rich, Family. Occupation: Fortune-teller

Voice: Aggressive tone

Attributes [hide]

Gildmak Tosscobble, Male Halfling Warlock 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 3 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 5 (-3)11 (+0) 8 (-1)10 (+0)
Skills Animal Handling +1, Arcana +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 7000 cp. Large well-done wool tapestry (100 gp).


Social Check DCs

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