Virra Munggen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears blue painted combat armor at almost all times. Her long white hair reaches down to her waist. Her gray eyes have a joyful gleam in them most of the time.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She would rather hide behind her crafts than deal with other people.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She has had some formal painting training, and achieved minor success. She has never given up on her painting dream.
Motivation: To find somewhere to settle down; and she seems to be bored by most things
Ideals: Artistic. Flaws: Mundane, Shy, Disease. Occupation: Bellfounder
Voice: Spits and sputters
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 8 (-1) | 13 (+1) | 18 (+4) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Halfling, Orc, Draconic
Attacks Melee -2 / 1d4-4, Ranged +1 / 1d4-1, Grapple -1
Possessions: 120 gp. 1 Simple lock.
Adam Cornish, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He dresses in grey turtlenecks beneath a green coat with tan slacks, and his gloved hand is found clutching a trident. His top hat is riddled with cuts and holes. This green eyed southerner is not easily forgotten.
Personality: He is very quiet and rarely speaks above a whisper. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adam took refuge in the ruined castle and found the beat up trident and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Retire the richest man in the south; and he's repulsed by the pc
Flaws: Ugly, Shy, Antagonistic, Disease. Bonds: Nature. Occupation: Sellsword
Voice: German accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 16 (+3) | 3 (-4) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 gp.
Qualen Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt, and he perpetually has his nunchaku ready. His white hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Stoic and calm, he prefers to meditate than take action. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Qualen hails from a village terrorized by brigands. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He wants revenge against brigands; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Barrister
Voice: Jittery and nervous
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
1 (-5) | 6 (-2) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -3 / 1d6-5, Ranged +0 / 1d6-2, Grapple -2
Possessions: 110 pp. 1 Superior lock.
Art Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His long white fur is drawn into a two foot long braid. He has a dull look in his green eyes.
Personality: He is very quiet and rarely speaks above a whisper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to trick people and travel the world for free.
Motivation: Meet up once more with his childhood friend; and he is a bit of a kleptomaniac
Ideals: Justice. Flaws: Shy. Bonds: Military, Criminal record, Adventurer. Occupation: Brewer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 12 (+1) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. Brown-green garnet (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
