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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Veit Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He is muscular with a powerful set of arms. He wears his auburn hair down. He is very pretty but has cold, dead eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to make almost anything out of random pieces of junk.

History: Sold as a small child to a slaver, Veit was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Tanner and found it very stressful. He's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Bonds: Attractive, Mentor, Job. Occupation: Tanner

Voice: Hard of hearing, loud

Attributes [hide]

Veit Orcfoe, Male Dwarf Wizard 1
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)12 (+1) 13 (+1)8 (-1)
Skills Arcana +3, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 500 sp. 1 Darkwood Shield.


Social Check DCs


Quick Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in an above average manner. His white fur is drawn into a tight pony tail with a card scrunchie. His green unseeing eyes seem to look past you.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Gifted. Flaws: Disease, Hedonist. Bonds: Attractive, Rich. Occupation: Butcher

Voice: Low range voice

Attributes [hide]

Quick Thunder, Male Tabaxi Expert 1
Medium (5'5") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)7 (-2) 6 (-2)8 (-1)
Skills Acrobatics +2, Nature +0
Senses Passive Perception 8
Languages
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 70 gp.


Social Check DCs


Wymar Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'10" and muscular, this eastern man wears a well pressed and immaculate suit (or dress). He wears a broad hat to hide his balding. He has a dull look in his brown eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born blind and as such lacked many opportunities for work. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well.

Ideals: Athletic, Philantrophist, Entrepeneur. Flaws: Disease. Bonds: Family. Occupation: Spy

Voice: Soothing and warm

Attributes [hide]

Wymar Gracey, Male Half-Elf Adept 3
Medium (5'10") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 4 (-3)6 (-2) 11 (+0)9 (-1)
Skills Insight +2, Investigation +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 10 pp.


Social Check DCs


Uraim Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and dresses in brown turtlenecks beneath a green coat with white slacks. He wears his red hair up. His eyes are a pleasant amber.

Personality: He dislikes all the random violence that takes place in the north. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Revenge.

Ideals: Pacifist, Logical. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Banker

Voice: Hard of hearing, loud

Attributes [hide]

Uraim Rakankrak, Male Dwarf Monk 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)14 (+2) 11 (+0)13 (+1)
Skills Nature +4, Stealth +1
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 80 gp.


Social Check DCs

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