Gardain Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his golden hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Sold as a small child to a wizard, Gardain was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with vampirism at a very young age, Gardain has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world; and he's attracted to the pc
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Mentor. Occupation: Navigator
Voice: Russian accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 18 (+4) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Just what you see.
Kristryd Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society and is in decent physical shape. Her hair is greying and her face has many wrinkles. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: A powerful necromancer made her what she is. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kristryd took refuge in the old dungeon and found the beat up falchion and armor she uses now. Since then, she has sought to make the best of life.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Optimist. Bonds: Rich, Attractive, Mentor, Nature. Occupation: Soapmaker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 19 (+4) | 10 (+0) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 120 gp.
Oolah Eastoft, Female Half-Orc [Permalink]
Personal [hide]
Description: An older woman who is generally well dressed albeit a few years behind the times, she is not a threatening figure. Her red hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Abrasive and pushy, she has a hard time making friends. She receives visions of the future at random moments
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: To get a good night's sleep; and money/treasure
Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Rich. Occupation: Dyer
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Good (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 7 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1100 sp.
Theodoric Payton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a long, grey cloak. He has no hair. He has a tattooed face.
Personality: He loves telling others what to do and how they should feel about things. He invites people to come help in his community garden.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Theodoric took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. By chance he met his sister recently and the two have been together since.
Motivation: To pay off his debts; and to unite with his sister
Ideals: Opinionated, Philantrophist, Gifted. Flaws: Ugly. Bonds: Family, Debt. Occupation: Adventurer
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 4 (-3) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 120 pp.
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Their contribution stands as a beacon of hope for all adventurers!
