Diesa Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She has a moderate pudge and is not very fit. Her long blonde hair reaches down to her waist. She wears an eyepatch.
Personality: Confrontational and typically high on some drug or another. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Diesa was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She has dedicated herself to building a better kind of golem.
Motivation: She desires power and/or immortality; and obtaining odd cultural tabaxi artifacts is her passion
Flaws: Ugly, Addict, Antagonistic. Bonds: Poor, Adventurer. Occupation: Animal Trainer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 6 (-2) | 13 (+1) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 10 pp.
Emerald Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a faded coat and loose pants complete with top hat. His beige fur, when down, is lengthy. His ears are large.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He also is a firm believer in the manly ideal.
History: He was born a particularly ugly child, much to the horror of his parents. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Emerald and his spouse have recently divorced.
Motivation: To prove his worth to the world; and he is terrified, and will act out of fear
Ideals: Justice. Flaws: Ugly, Impulsive, Fearful, Antagonistic. Occupation: Marshal
Voice: Breathy voice
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp. 2 Alchemist’s fire.
Ozyman Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear white clothing when he does not wear armor. His long blonde hair reaches down to his waist. His fierce amber eyes like to dwell on things.
Personality: He never swears and excessively uses polite adverbs when speaking. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Ozyman was born with his mother's beautiful face. His necromantic abilities were realized during a raid on his village. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their son. He worked as a Fisher, and he later adopted a second son.
Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his absent mother
Ideals: Optimist, Gifted. Bonds: Attractive, Adventurer, Family, Slave. Occupation: Fisher
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 380 gp.
Paggen Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His skin is fair and his fingers are delicate and long. He has a blonde handlebar mustache and slicked back blonde hair. His amber eyes dart from person to person to random spaces in the air.
Personality: Eccentric and domineering, Paggen will drive conversation. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He got into the Masseuse business at a young age. His necromantic abilities were realized during a raid on his village. He's also a talented Spice Merchant, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Extrovert, Gifted. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Masseuse
Voice: Relaxed voice
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 13 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 140 gp.
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