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NPC Generator

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Advanced [show]


Curran Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he typically wears a sleeveless long coat of deep red leather and dull green iron scale mail. He wears a broad hat to hide his balding. His ears are large.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Shepherd business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Slave, Job. Occupation: Shepherd

Voice: Hissing voice

Attributes [hide]

Curran Goodearth, Male Halfling Sorcerer 2
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)9 (-1) 11 (+0)11 (+0)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs


Spring Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is dressed in an above average manner, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'3" when asserting herself. She wears a colorful flower in her gray fur. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born blind and as such lacked many opportunities for work. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Persistence. Flaws: Insane, Forgetful, Disease. Bonds: Attractive. Occupation: Shipwright

Voice: Smoker's lung

Attributes [hide]

Spring Wind, Female Tabaxi Fighter 1
Medium (6'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)9 (-1) 6 (-2)11 (+0)
Skills Acrobatics +1, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2

Possessions: 150 gp. A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). 1 Banded mail.


Social Check DCs


Morkral Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'3", this man wears bulky grey painted plate armor. His feathered hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invites people to come help in his community garden.

History: The child of eastern immigrants he idolized his mother. After coming to the age of reason, Morkral took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and someone believes him a fraud

Ideals: Gifted, Philantrophist. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Barkeep

Voice: Ums and uhs a lot

Attributes [hide]

Morkral Goldfinder, Male Dwarf Druid 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)12 (+1) 12 (+1)15 (+2)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Coral (140 gp).


Social Check DCs


Nazdûg Ashton, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He is well dressed, constantly wearing a black suit, green shirt, and brown tie. He has moderate length blonde hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He speaks before he thinks and is too direct. He is a font of random trivia from the lore and stories he has discovered

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While studying, he fell in love. They married and had a son. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To prove his worth to the world.

Ideals: Logical. Flaws: Impulsive. Bonds: Attractive, Military, In love. Occupation: Bookbinder

Voice: Breathy voice

Attributes [hide]

Nazdûg Ashton, Male Half-Orc Monk 2
Medium (6'4") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)7 (-2) 12 (+1)8 (-1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 190 gp. 1 Banded mail.


Social Check DCs

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