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NPC Generator

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Advanced [show]


Beast Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: A 5'4" southern woman, she is dressed in a clean brown cloak covering her clean studded leather. She has no fur. She wears crescent spectacles with a black brim.

Personality: Beast is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. As long as the job gets done she does not care how it got done.

History: She was born in the south. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She moves from town to town, unable to find a place to settle.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Ideals: Extrovert, Professionalism. Flaws: Ugly. Bonds: Immigrant, Religious. Occupation: Weaver

Voice: Speaks through clenched teeth

Attributes [hide]

Beast Shoe, Female Tabaxi Warrior 1
Medium (5'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills Arcana +4, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp. Zircon (60 gp).


Social Check DCs


Alberich Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. He has a moderate pudge and is not very fit. His hair, while still mostly white, has prominent grey streaks. He has a dull look in his green eyes.

Personality: He acts crazy and hedonistic. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Unemployed work with an outfit from a few towns over. Unemployed work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been saving his money to try and buy his brother's freedom.

Motivation: Sabotage a competitor; and he's in love

Flaws: Hedonist. Bonds: Family, Immigrant, Job, Has a crush. Occupation: Unemployed

Voice: Pirate accent

Attributes [hide]

Alberich Daerdahk, Male Dwarf Ranger 1
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)15 (+2) 17 (+3)7 (-2)
Skills Athletics +2, Performance +0
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Burgell Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Prone to second guessing himself, he comes off as nervous. He is harsh and unforgiving.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Burgell took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Flaws: Insomniac, Shy, Antagonistic. Bonds: Poor, Nature. Occupation: Blacksmith

Voice: Raspy

Attributes [hide]

Burgell Horcusporcus, Male Gnome Expert 1
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)11 (+0) 11 (+0)9 (-1)
Skills Persuasion +1, Religion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Kallista Virtue, Female Tiefling [Permalink]

Personal [hide]

Description: This malnourished woman is wearing a long, green cloak. Her deerstalker hat is riddled with cuts and holes. Her eyes are gold and she is always smoking a pipe.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is used to getting what she wants. In part because she is a meticulous planner.

History: She got into the Map Maker business at a young age. After coming to the age of reason, Kallista took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer, Job. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Kallista Virtue, Female Tiefling Monk 2
Medium (5'5") Tiefling, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 11 (+0)16 (+3) 9 (-1)13 (+1)
Skills Investigation +5, Persuasion +3
Senses Passive Perception 9
Languages Common, Terran, Sylvan, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 350 gp.


Social Check DCs

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