Az-Rans Clare, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a white and black handkerchief worn on his left side, and sports empty pouches on his belt. He wears a small hat to hide his balding. His hazel eyes are passionate and lively.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He served in the navy to pay for his family's outstanding loans. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Disciplined, Justice. Bonds: Military, Rich, Family. Occupation: Stableman
Voice: Boston accent
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 170 gp. Chrysoprase (60 gp). Amber (50 gp). Star rose quartz (60 gp).
Alice Weld, Female Human [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a grey coat. She wears a colorful flower in her golden hair. Her violet eyes dart from person to person to random spaces in the air.
Personality: Alice speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. After a long history of fighting, Alice and her spouse have recently divorced.
Motivation: She has a rivalry with the Church that dominates her actions; and nothing but the best is good enough for her
Ideals: Impeccable, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Adventurer
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 7
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 4 (-3) | 13 (+1) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
Possessions: Citrine (40 gp). 1 Banded mail.
Hadwisa Hamilton, Female Human [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, she is an attractive figure. She is well dressed, constantly wearing a grey suit, white shirt, and brown tie. Her black hair is drawn into a tight pony tail with a dagger scrunchie. Her gray eyes peer out from beneath her Stetson grey hat.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born to a pair of adventurers, Hadwisa grew up listening to her father's many stories. She was an apprentice working in her father's forge. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new locksmith responsibilities is difficult
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Adventurer, Job. Occupation: Locksmith
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp.
Shamil Munggen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She tends to wear a blue poncho over her likewise colored trousers and shirt. She is bald on top and has large golden tufts of hair around her ears. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is obsessed with finding treasure.
History: She got into the Fletcher business at a young age. She worked as a nervous Fletcher and found it very stressful. She ran away from her former home and has been making her living as a Fletcher for the past few years.
Motivation: She has passion for adventuring and risk; and she's looking for her big break
Ideals: Athletic. Flaws: Ugly, Greedy. Bonds: Adventurer, Job. Occupation: Fletcher
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 14 (+2) | 14 (+2) | 8 (-1) | 3 (-4) |
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Terran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 sp. Sard (60 gp). 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!

