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NPC Generator

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Advanced [show]


Gale Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a brown deerstalker hat and brown clothes, and is pretty ugly. He wears his black fur up. His green eyes dart from person to person to random spaces in the air.

Personality: He can speak with the recently deceased. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has drifted from career to career and currently works as a Mercenary.

Motivation: Many illithids want him driven away; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Family, Job, Enemies. Occupation: Mercenary

Voice: Russian accent

Attributes [hide]

Gale Of Winter, Male Tabaxi Commoner 1
Medium (5'10") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)10 (+0) 8 (-1)15 (+2)
Skills Deception +4, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Rock crystal (20 gp).


Social Check DCs


Flask Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing a long, brown cloak. Her fur is black, silky, and of moderate length. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She enjoys reading and quiet.

History: She was born in the east, but her parents moved at a very young age to the south. She moved out south to avoid the crime she committed. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Seeks redemption; and a rival would like her out of the picture

Ideals: Impeccable, Logical. Flaws: Shy. Bonds: Immigrant, Attractive, Criminal record. Occupation: Mortician

Voice: Ums and uhs a lot

Attributes [hide]

Flask Wind, Female Tabaxi Bard 1
Medium (6'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 10 (+0)13 (+1) 14 (+2)9 (-1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 150 gp. 1 Banded mail.


Social Check DCs


Dagnal Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She has the majority of her body covered in plate. Her whole body is exceptionally muscular. Her chestnut hair is smooth and relatively long. Her eyes are violet.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Weaver mother left her crippled. She moves from town to town, unable to find a place to settle.

Motivation: To unite with her sister.

Ideals: Entrepeneur. Flaws: Terse, Disease. Bonds: Immigrant. Occupation: Sage

Voice: Speaks with back of mouth

Attributes [hide]

Dagnal Fallack, Female Dwarf Monk 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)10 (+0) 11 (+0)4 (-3)
Skills Investigation +2, Performance -1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 3000 cp. 1 Masterwork Common Melee.


Social Check DCs


Nurkara Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her red hair is singed and shortened. She has a tattooed face.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She always tries to repair and not replace. It was this mentality that drove her into the Barkeep business.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants her found; and to find somewhere to settle down

Ideals: Persistence. Flaws: Ugly, Selfish, Mundane. Bonds: Family. Occupation: Barkeep

Voice: Forgets to breathe while speaking

Attributes [hide]

Nurkara Foamtankard, Female Dwarf Ranger 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 12 (+1)12 (+1) 8 (-1)8 (-1)
Skills Animal Handling +1, Performance +1
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp.


Social Check DCs

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