Hunter Gresham, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He wears a deerstalker hat to cover his moderate length chestnut hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is calm most of the time but flees social interaction. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised in a white middle class family as the only child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To reunite with his absent father; and to unite with his sister
Flaws: Ugly, Shy, Hedonist, Mundane. Bonds: Family. Occupation: Priest
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 140 gp.
Emmeline Churchill, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a tight fitting brown shirt and pants. Her head has been shaved. She wears an eyepatch.
Personality: Always inclined to offer people food she seems plenty friendly. She believes the world needs to unite to get rid of gnolls once and for all.
History: Emmeline was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. In her 14th year, her parents were killed by a gnolls raid, leaving Emmeline alone in the world. After a stint in an orphanage, she was adopted. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes her a fraud.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Spice Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Banded mail.
Vistra Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: 3'11" and lanky with angular features, she is an attractive figure. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her brown hair is lengthy. She has brown eyes.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Vistra was born on a far northern plains where she grew up under the tutelage of her father, an expert Gardener. She has recently gotten a pet goose that steals things from people.
Motivation: Wants her loneliness to end; and seeks redemption
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Immigrant, Criminal record, Has a crush. Occupation: Gardener
Voice: Timid voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 17 (+3) | 15 (+2) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp. 1 Masterwork Common Melee.
Shane Garfield, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair is knotted and matted. His fierce hazel eyes like to dwell on things.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a small toy that he constantly fidgets with.
History: He was born blind and as such lacked many opportunities for work. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.
Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Addict, Disease, Insane. Occupation: Interpreter
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: Just what you see.
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