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NPC Generator

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Advanced [show]


Dell Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and wears a red shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her skin is also unnaturally pale. She sports golden long hair. She has blue eyes.

Personality: Always inclined to offer people food she seems plenty friendly. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Dell hails from a village terrorized by brigands. In her 15th year, her parents were killed by a brigands raid, leaving Dell alone in the world. After a stint in an orphanage, she was adopted. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and she wants revenge against brigands

Ideals: Philantrophist, Persistence. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Mortician

Voice: Shortens vowels

Attributes [hide]

Dell Greenbottle, Female Halfling Barbarian 2
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 26 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)11 (+0) 10 (+0)10 (+0)
Skills Religion +2, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 110 pp.


Social Check DCs


Gunter Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears dull yellow sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a skull on it. He has auburn hair. His eyes are green.

Personality: He is extraordinarily eccentric. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the east, but his parents moved at a very young age to the south. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To get a good night's sleep; and obtaining odd cultural half-elven artifacts is his passion

Flaws: Insane, Forgetful, Insomniac. Bonds: Immigrant, Adventurer. Occupation: Courier

Voice: Aggressive tone

Attributes [hide]

Gunter Teinithra, Male Half-Elf Monk 1
Medium (5'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)10 (+0) 14 (+2)11 (+0)
Skills Athletics +0, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 90 gp.


Social Check DCs


Ozyman Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 2'11" and wears dark leathers with embroidery. His brown hair is cut jaggedly and amateurishly. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has gone from town to town working and never settling down anywhere, but has fallen for a local Scribe. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is not mentally stable, and does not behave rationally; and he's attracted to the pc

Ideals: Philantrophist, Pacifist, Gifted. Flaws: Insane. Bonds: Has a crush. Occupation: Engraver

Voice: Switch between two voices

Attributes [hide]

Ozyman Whispermouse, Male Halfling Expert 2
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 6 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)11 (+0) 11 (+0)9 (-1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4

Possessions: 340 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thamuz Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy purple stubble. He has the majority of his body covered in plate. He has a hunchback. He keeps his purple hair in a flapper bob. He has gleaming, smiling gold eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Stylist

Voice: Old thin voice

Attributes [hide]

Thamuz Tranquil, Male Tiefling Sorcerer 1
Medium (6'2") Tiefling, Neutral Evil (CR 1)
Armor Class 8
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 7 (-2)15 (+2) 11 (+0)13 (+1)
Skills Acrobatics +0, Animal Handling +2
Senses Passive Perception 10
Languages Common, Druidic, Celestial
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 140 gp.


Social Check DCs

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