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NPC Generator

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Advanced [show]


Andram Mercy, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, wearing black shirts, loose pants, and blazers most of the time. His long white hair is drawn into a two foot long braid. His eyes are black and catlike.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a big fan of imagination and believes people should spend more time reading and writing.

History: When he was but 5 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. He's also a talented Bather, but doesn't like to broadcast it.

Motivation: To share knowledge with the world; and he is unsatisfied with his job

Ideals: Disciplined, Logical. Bonds: Attractive, Immigrant, Job. Occupation: Miner

Voice: Tuts and clicks tongue

Attributes [hide]

Andram Mercy, Male Tiefling Commoner 2
Medium (6'9") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)8 (-1) 11 (+0)18 (+4)
Skills Athletics +1, History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 350 gp.


Social Check DCs


Ozyman Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and green, and wears rings and necklaces with large, colorful gems. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.

History: He was born a particularly ugly child, much to the horror of his parents. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He is content; and an old rival family wants him found

Ideals: Persistence. Flaws: Mundane, Ugly. Bonds: Rich, Family. Occupation: Cartwright

Voice: Speaks like tongue is numb

Attributes [hide]

Ozyman Whispermouse, Male Halfling Barbarian 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1

Possessions: Star rose quartz (40 gp).


Social Check DCs


Damaia Agony, Female Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Her red hair is knotted and matted. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Cocky and sure of herself, she believes she is the best Blacksmith born in the past three hundred years. She can't help but pocket interesting objects she comes across

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Damaia grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Damaia. She used her abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and she has decided she is irredeemable

Flaws: Ugly, Disease. Bonds: Job, Criminal record, Rich. Occupation: Blacksmith

Voice: Soft and mumbly

Attributes [hide]

Damaia Agony, Female Tiefling Bard 2
Medium (6'0") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 11 (+0)15 (+2) 7 (-2)8 (-1)
Skills Arcana +4, Stealth +1
Senses Passive Perception 8
Languages Common, Auran, Infernal
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 60 gp. Malachite (6 gp). Jet (70 gp). Golden pearl (70 gp).


Social Check DCs


Zanna Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She carries with her a set of shortbows on her belt, each one with a aquamarine on the hilt. Her auburn hair is heavily combed to the left. She is baby faced.

Personality: Zanna hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Sold as a small child to a wizard, Zanna was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A freak accident while working with her Server mother left her crippled. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's in love.

Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Has a crush, Adventurer, Mentor. Occupation: Servant

Voice: Irish accent

Attributes [hide]

Zanna Horcusporcus, Female Gnome Monk 1
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)12 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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