Moon In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she sports brown clothing, slightly heavier than average wear. Her yellow fur is heavily combed to the left. Her amber eyes are passionate and lively.
Personality: She snorts whenever she laughs or is feeling confident. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born in a small village she learned the ways of the warrior from her mother. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She moves from town to town, unable to find a place to settle.
Motivation: To settle down with her crush; and a rival would like her out of the picture
Ideals: Fighting. Bonds: Has a crush, Adventurer, Immigrant, Criminal record. Occupation: Unemployed
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. Star rose quartz (40 gp).
Gûnd Holton, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of death around his neck, and a bastard sword on his belt. He has wavy brown hair. His eyes, though not visible through his cowl, are green.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. The war was a terrible time for him, and Gûnd does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gûnd fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Flaws: Depressed. Bonds: Military, Rich. Occupation: Brewer
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 5 (-3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
Possessions: 350 gp. Silver pearl (40 gp). Rich purple corundum (500 gp). 1 Healer’s kit.
Quarion Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'4". He wears a tan cloak and cross-gartered green stockings, and his gloved hand is found clutching a crossbow. His chestnut hair is knotted and matted. He is baby faced.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son; and marry his sister to traveling adventurers
Ideals: Philantrophist, Optimist. Bonds: In love, Religious, Family. Occupation: Navigator
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 2000 cp.
Fallthra Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. Her attire stands in sharp contrast to her greatsword, which is beautifully polished and possesses an ornate carving of a skull on it. She has a long auburn ponytail with little hanging trinkets. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Confrontational and typically high on some drug or another. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Fallthra was born in the west. At a young age she loved to build and create. She has had some formal singing training, and achieved minor success. She has never given up on her singing dream.
Motivation: Wants to have a good time and be beloved; and she is not mentally stable, and does not behave rationally
Ideals: Optimist, Persistence, Artistic. Flaws: Insane, Addict. Occupation: Sage
Voice: Sore throat, cough
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 7 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 6 (-2) | 10 (+0) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
