Aldous Landon, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'4" and tends to wear a large brown jacket. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. His face is covered beneath a completely black helmet.
Personality: He loves telling others what to do and how they should feel about things. He takes great joy in being the best Gardener in town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels the way he acts is they only way to get by in the world; and expand his business
Ideals: Opinionated, Gifted, Impeccable. Bonds: Job, Rich. Occupation: Gardener
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 2)
Armor Class 8
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 11 (+0) | 6 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
Possessions: 1300 sp.
Harann Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears rags and sports a simple walking cane. She sports a flattop crest cut. Her eyes are gold and she is always smoking a pipe.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a poor family in the city she treasured whatever gifts she got. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Days after completing her studies, news broke out that her hometown was attacked by brigands. Harann was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: She's repulsed by the PC.
Ideals: Philantrophist, Joker. Flaws: Antagonistic, Fearful. Bonds: Poor, Enemies. Occupation: Soapmaker
Voice: Loud with bravado
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp.
Purah Laughter, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black tunic with white highlights, and long blue pants that bunch up around her shoes, and she perpetually has her crossbow ready. Her broad hat is riddled with cuts and holes. She wears large thick round spectacles.
Personality: A deeply religious woman she believes everything happens for a reason. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Sold as a small child to a slaver, Purah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A freak accident while working with her Assassin father left her crippled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Religious, Rich, Mentor. Occupation: Courier
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 30 gp.
Roge Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male prefers to wear red clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. He wears a feathered hat to cover his moderate length auburn hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is very quiet and rarely speaks above a whisper. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He is a Slaad in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's since become an addict/alcoholic.
Motivation: He feels threatened by others; and he desires power and/or immortality
Ideals: Philantrophist. Flaws: Addict, Shy, Fearful. Bonds: Adventurer. Occupation: Guard
Voice: Breathy voice
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 8 (-1) | 10 (+0) | 18 (+4) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 190 gp. 1 Magnifying glass.
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Their contribution stands as a beacon of hope for all adventurers!
