Eldeth Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears tattered old clothes. Her hair is blonde and curly. Her face is scarred and worn.
Personality: She loves telling others what to do and how they should feel about things. She also has developed a complete distrust of the Mason profession.
History: She was born at the edge of vast island. She was an athlete and attended two major summer competitions. She never won. She has worked as a Sellsword like her mother before her.
Motivation: Wants to work out more often.
Ideals: Opinionated, Athletic. Flaws: Ugly. Bonds: Job, Nature. Occupation: Sellsword
Voice: Speaks with a cold
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 5 (-3) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged -1 / 1d4-3, Grapple -3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 5000 cp. Black velvet mask with numerous citrines (120 gp). 1 Masterwork Common Ranged Weapon.
Drifting Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a robe, a symbol of death around her neck, and a falchion on her belt. Her yellow fur is slicked back into a classic pompadour. Her blue eyes lackadaisically let the world flow into them.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She never wears the same outfit twice, unless she absolutely has to.
History: Drifting lived on a farm with her father, near the main road leading to a nearby town. Her parents enrolled her in a Barbarian school at a young age so that she could practice her druidic talents. She has never given up on her dancing dream.
Motivation: To unite with her sister; and to reunite with her absent father
Ideals: Fighting, Artistic, Gifted. Bonds: Attractive, Family. Occupation: Scribe
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 130 gp.
Myria Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears baggy white pantaloons and a black scarf. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She is extraordinarily eccentric. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Myria was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. She was an athlete and attended two major summer competitions. She never won. She is searching for what she claims is her rightful reward.
Motivation: To reunite with her old friends; and she has passion for adventuring and risk
Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Poor, Adventurer. Occupation: Locksmith
Voice: Speaks with a cold
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 130 gp. 1 Half-Plate.
Gimurt Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a brown and grey robe with the hood down. His moppish silver hair is in a traditional bowl cut. His hazel eyes are passionate and lively.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He now mingles about in high society.
Motivation: Money/treasure.
Flaws: Sensitive, Racist. Bonds: Immigrant, Rich, Religious. Occupation: Locksmith
Voice: Booming voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 10 pp.
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