Sindri Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: An older man who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, he is not a threatening figure. His black hair has been sun bleached extensively. His eyes are gray and he is always smoking a pipe.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Sindri took refuge in the ruined castle and found the beat up hammer and armor he uses now. He was always very intelligent and has formed a secret society of specialists.
Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and wishes to resurrect an old love
Flaws: Antagonistic, Secretive. Bonds: In love, Nature, Job. Occupation: Ploughman
Voice: Prounounces S like Z
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 40 pp.
Eldon Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tan trousers with yellow and pastel striped suspenders. He wears various colorful collared shirts. He is bald on top and has large red tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a great chef.
History: Gifted from a young age, Eldon studied abroad. Eldon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Eldon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and a rival would like him out of the picture
Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Merchant
Voice: Old Prospector
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Auran
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
Possessions: 140 gp.
Fragrant Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears silk and lounges about seductively. His fur is cut close to his head. His fierce hazel eyes like to dwell on things.
Personality: His tongue was cut out and he uses sign language. Fragrant enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to open a new tavern.
Ideals: Athletic. Flaws: Disease, Hedonist. Bonds: Attractive, Nature. Occupation: Tanner
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 8 (-1) | 7 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp.
Fabien Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'4", this man does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is thinning but still full. His fierce hazel eyes like to dwell on things.
Personality: Fabien speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy, self-centered, vain, and jealous.
History: He was raised in a desert tribe. Fabien abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Regain custody of his son; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Selfish. Bonds: Nature, Adventurer, Family. Occupation: Dyer
Voice: Speaks with a cold
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 14 (+2) | 9 (-1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Chrysoprase (50 gp). 1 Simple lock.
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