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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Guy Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'9" and wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is thinning but still full. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He has drifted from career to career and currently works as a Carpenter.

Motivation: He'd like to take his coworkers down a peg; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Fearful. Bonds: Poor, Military, Job. Occupation: Carpenter

Voice: Slurs words

Attributes [hide]

Guy Hanali, Male Half-Elf Ranger 1
Medium (4'9") Half-Elf, Neutral Good (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 10 (+0)13 (+1) 10 (+0)11 (+0)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 10 pp. Blue quartz (7 gp).


Social Check DCs


Millicent Marley, Female Human [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She is physically well-built. Her blonde hair is cut short with large spiked bangs in the front. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is obsessed with finding treasure.

History: She was born in the east, but her parents moved at a very young age to the north. When money was particularly tight she was walking through alleys when she overheard a Bellfounder hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is untrained/undisciplined, which makes her dangerous.

Motivation: Her relatives are trying to arrange a marriage; and to reunite with her old friends

Flaws: Insane. Bonds: Poor, Family, Adventurer, Immigrant. Occupation: Bellfounder

Voice: Rhymes sentences (sorry)

Attributes [hide]

Millicent Marley, Female Human Rogue 1
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)13 (+1) 8 (-1)9 (-1)
Skills Deception +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 3000 cp.


Social Check DCs


Susannah Livingstone, Female Human [Permalink]

Personal [hide]

Description: This western woman dresses like a well dressed Farmer does. Her clothes are grease stained in places. Her blonde hair is wavy and long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has always had a great fascination with Tiefling culture. She also has developed a complete distrust of the Healer profession.

History: Susannah was raised in a hard working conservative environment. She helped her mother out around the business and became quite the natural. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Healer again.

Flaws: Insane, Racist. Bonds: Job, Poor, Immigrant. Occupation: Farmer

Voice: Relaxed voice

Attributes [hide]

Susannah Livingstone, Female Human Adept 1
Medium (4'11") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)12 (+1) 10 (+0)13 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 80 gp.


Social Check DCs


Bork Benson, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple green line shooting up and back down. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has styled his black hair well, parting it to the right. His green eyes lackadaisically let the world flow into them.

Personality: He is almost excessively polite to everyone, even when angry. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the south. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He left for the south, certain he would find work there.

Motivation: A strong sense of loyalty to Tiefling people.

Flaws: Shy, Racist. Bonds: Religious, Immigrant. Occupation: Assassin

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bork Benson, Male Half-Orc Sorcerer 2
Medium (5'11") Half-Orc, Lawful Good (CR 2)
Armor Class 7
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 12 (+1)4 (-3) 8 (-1)15 (+2)
Skills Arcana -1, Performance +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 360 gp. Peridot (60 gp).


Social Check DCs

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