Makaria Ecstasy, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is typically in her Miner uniform. Her blue hair is still thick. She has several tiny topaz earrings on each ear.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Makaria was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and she has money and likes to spend it
Flaws: Sensitive, Fearful. Bonds: Job, Immigrant, Rich. Occupation: Miner
Voice: High pitched and raspy
Attributes [hide]
Medium (4'9") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 200 sp. 1 Masterwork Common Melee.
Lilli Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'3" and wears a tan vest and prefers grey and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her blonde hair is thinning but still full. She has gray eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She does not believe in violence as a means to an end. She is a dedicated Stylist but believes her peers are too gung-ho.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was taken from her home at a very young age. She now mingles about in high society.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Pacifist. Flaws: Ugly, Cynical. Bonds: Rich, Slave. Occupation: Stylist
Voice: Pirate accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1700 sp. Gold and topaz bottle stopper cork (400 gp). Brass mug with jade inlays (100 gp). A roughly beaten golden orb (90 gp).
Helja Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears silk and lounges about seductively. Her red hair is lengthy. Her green eyes peer out from beneath her broad brown hat.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and she feels threatened by others
Ideals: Philantrophist. Flaws: Terse, Disease, Insomniac. Bonds: Attractive. Occupation: Armorer
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 17 (+3) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
Jocelyn Bradley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his longsword. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is frequently practicing swordplay.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Disciplined. Bonds: Poor, Attractive, Military. Occupation: Junk Dealer
Voice: Low range voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 6 (-2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 40 pp. Red-brown spinel (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!