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NPC Generator

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Advanced [show]


Alice Anderton, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears bulky grey painted plate armor. Her blonde hair is lengthy and is close to two feet long. Her eyes are violet and catlike.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She does not believe in violence as a means to an end. She is a dedicated Actor but believes her peers are too gung-ho.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Actor arts, while her mother instructed her in etiquette, music and courtly manner. After coming to the age of reason, Alice took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Money/treasure.

Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Guardian, Rich. Occupation: Actor

Voice: Speaks through clenched teeth

Attributes [hide]

Alice Anderton, Female Human Monk 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 8 (-1)10 (+0) 13 (+1)14 (+2)
Skills Nature +2, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 300 sp.


Social Check DCs


Ahrim Terror, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man is constantly adorned with expensive silk clothing, often dyed in bright green and white, and wears rings and necklaces with large, colorful gems. His hair is blue and curly. His eyes are likewise black.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He got into the Gardener business at a young age. Ahrim was born on a far southern desert where he grew up under the tutelage of his father, an expert Gardener. He inherited the family business which he has now maintained for 12 years.

Motivation: He's in love; and money/treasure

Ideals: Optimist. Bonds: Rich, Family, Job, Immigrant, Has a crush. Occupation: Gardener

Voice: Spanish accent

Attributes [hide]

Ahrim Terror, Male Tiefling Barbarian 1
Medium (6'4") Tiefling, Neutral Evil (CR 1)
Armor Class 8
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 16 (+3)10 (+0) 12 (+1)14 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 300 sp. Sardonyx (20 gp).


Social Check DCs


Aasathra Linxakasendalor, Female Dragonborn [Permalink]

Personal [hide]

Description: She is scrawny and has patchy black crest. She wears tattered old clothes. She has a hunchback. Her crest is greying and her face has many wrinkles. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.

Personality: She is happy with her job as a Mercenary. She turns her eye from what people do, preferring to live and let live. She does not believe in violence as a means to an end. She is a dedicated Mercenary but believes her peers are too gung-ho.

History: She was born to loving parents in a slum to the west. She was taken from her home at a very young age. She has worked as a Mercenary like her mother before her.

Motivation: To be a Barkeep again; and expand her business

Ideals: Pacifist. Flaws: Ugly. Bonds: Job, Poor, Slave. Occupation: Mercenary

Voice: Speaks like tongue is numb

Attributes [hide]

Aasathra Linxakasendalor, Female Dragonborn Cleric 3
Medium (6'8") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)9 (-1) 9 (-1)12 (+1)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2900 sp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Mella Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: This southern woman wears a yellow shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them. Her clothes are grease stained in places. Her golden hair is styled in orderly dreadlocks. Her eyes are blue and she is always smoking a pipe.

Personality: Mella is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born in the south, but her parents moved at a very young age to the north. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She used her abilities to trick people and travel the world for free.

Motivation: She is a bit of a kleptomaniac; and a rival would like her out of the picture

Ideals: Extrovert, Justice. Bonds: Poor, Immigrant, Criminal record. Occupation: Roofer

Voice: Spits words with contempt

Attributes [hide]

Mella Ray, Female Half-Elf Sorcerer 1
Medium (5'1") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)13 (+1) 5 (-3)7 (-2)
Skills Animal Handling -1, History +3
Senses Passive Perception 7
Languages Common, Elven, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 30 gp. Hematite (7 gp).


Social Check DCs

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