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NPC Generator

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Advanced [show]


Edge Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she sports pastel clothing, slightly heavier than average wear. Her fur is greying and her face has many wrinkles. Her eyes are yellow and catlike.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Edge enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Edge hails from a village terrorized by brigands. Her arcane abilities were realized during a raid on her village. Days after completing her studies, news broke out that her hometown was attacked by brigands. Edge was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.

Motivation: A deep hatred of brigands.

Ideals: Optimist, Gifted. Flaws: Hedonist. Bonds: Enemies. Occupation: Navigator

Voice: Low rumbling, strings words together

Attributes [hide]

Edge Candle, Female Tabaxi Commoner 1
Medium (5'2") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)6 (-2) 12 (+1)12 (+1)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3

Possessions: 70 gp. 1 Buckler.


Social Check DCs


Peren Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is cut jaggedly and amateurishly. His eyes are a pleasant green.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Because his mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Disease. Bonds: Rich, Immigrant, Enemies. Occupation: Cook

Voice: Tuts and clicks tongue

Attributes [hide]

Peren Yaeldrin, Male Half-Elf Cleric 1
Medium (5'2") Half-Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)12 (+1) 8 (-1)13 (+1)
Skills Athletics +3, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. 4 Alchemist’s fire.


Social Check DCs


Adran Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a violet shirt with thin black vertical stripes and green pants. He keeps his long brown hair kept up in a rat tail. His blue eyes peer out from beneath his small violet hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Shepherd kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and he'd like to take his coworkers down a peg

Ideals: Athletic, Opinionated, Gifted. Bonds: Job, Criminal record. Occupation: Shepherd

Voice: Loud with bravado

Attributes [hide]

Adran Firahel, Male Half-Elf Barbarian 1
Medium (5'3") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)10 (+0) 7 (-2)10 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 150 gp. Red-brown spinel (150 gp).


Social Check DCs


Orsik Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is wearing a perfectly clean shirt and pair of pants. Beneath his clothing is a huge mess of scar tissue. His auburn hair is braided into rings. His eyes are hazel and catlike.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also is a firm believer in the manly ideal.

History: Orsik was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Orsik fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and expand his business

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Slave, Job, Military. Occupation: Spice Merchant

Voice: Scottish accent

Attributes [hide]

Orsik Rakankrak, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)12 (+1) 12 (+1)10 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 800 sp.


Social Check DCs

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