Grai Staurheim, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She is muscular with a powerful set of arms. Her silver hair is cut jaggedly and amateurishly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Grai was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She became a Barkeep soon after.
Motivation: Further expansion of business; and to be a engraver again
Ideals: Joker. Bonds: Poor, Job, Family. Occupation: Barkeep
Voice: Raspy
Attributes [hide]
Medium (6'1") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 7 (-2) | 3 (-4) | 4 (-3) | 4 (-3) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 200 sp.
Alexandre Marston, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His auburn hair is thinning but still full. He has several tiny topaz earrings on each ear.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Beggar father left him crippled. He has never given up on his writing dream.
Motivation: He has money and likes to spend it.
Ideals: Athletic, Artistic, Opinionated. Flaws: Disease. Bonds: Rich. Occupation: Courier
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 14 (+2) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 310 gp. 1 Masterwork Common Ranged Weapon.
Gimble Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is brown and curly. He is very pretty but has cold, dead eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Gimble was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is terrified, and will act out of fear; and to protect his home
Ideals: Justice. Flaws: Emotional, Disease. Bonds: Attractive. Occupation: Barkeep
Voice: Smoker's lung
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
Possessions: Rose (30 gp).
Richard Atterton, Male Human [Permalink]
Personal [hide]
Description: An older man who tends to wear a brown poncho over his likewise colored trousers and shirt, he is not a threatening figure. He is bald on top and has large white tufts of hair around his ears. He has gray eyes.
Personality: Eccentric and domineering, Richard will drive conversation. As long as the job gets done he does not care how it got done.
History: Richard hails from a village terrorized by brigands. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Extrovert, Professionalism. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Bather
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 20 pp. Brass mug with jade inlays (300 gp).
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