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NPC Generator

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Advanced [show]


Pyra Dread, Female Tiefling [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries with her a set of ceremonial daggers, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her broad hat is riddled with cuts and holes. She wears a mask on her face.

Personality: She is a hateful person. She taunts others and blames them for her problems. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born in the east. A gypsy cursed her at a young age, leading to her ugly appearance. After a long history of fighting, Pyra and her spouse have recently divorced.

Motivation: An old rival family wants her found.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant. Occupation: Farmer

Voice: growls and snarls, animalistic

Attributes [hide]

Pyra Dread, Female Tiefling Commoner 1
Medium (5'8") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)8 (-1) 11 (+0)13 (+1)
Skills Performance +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Sannl Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She very much looks the part of a Bricklayer. Her silver hair is thinning but still full. She has green eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: When she was but 8 years old her parents immigrated from the west. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Sannl took refuge in the ruined castle and found the beat up bow and armor she uses now. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sannl fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Nature, Immigrant. Occupation: Bricklayer

Voice: growls and snarls, animalistic

Attributes [hide]

Sannl Daraln, Female Dwarf Warlock 1
Medium (3'9") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)8 (-1) 12 (+1)9 (-1)
Skills History +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs


Curran TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light red in addition to tight pants. He carries a battered rapier and tarnished mace as well. His brown hair is slicked back into a classic pompadour. He has several tiny aquamarine earrings on each ear.

Personality: He is happy with his job as a Apothecary. He turns his eye from what people do, preferring to live and let live. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's also a talented Barrister, but doesn't like to broadcast it.

Motivation: Regain custody of his daughter.

Ideals: Fighting. Flaws: Fearful. Bonds: Rich, Job, Mentor, Family. Occupation: Apothecary

Voice: Prounounces S like Z

Attributes [hide]

Curran TellPenny, Male Halfling Monk 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)12 (+1) 9 (-1)9 (-1)
Skills History +3, Religion +3
Senses Passive Perception 9
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 200 sp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Galiena Kitchur, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is wearing a long, grey cloak. She sports white long hair. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is extraordinarily eccentric. Her job bores her to no end. She has decided to make it more interesting.

History: She was born the only child of a wealthy merchant. When money was particularly tight she was walking through alleys when she overheard a Healer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She used her abilities to trick people and travel the world for free.

Motivation: She has comitted a past crime that haunts her to this day; and she feels that her past leaves her morally obligated to help

Ideals: Entrepeneur. Flaws: Addict, Insane. Bonds: Adventurer, Criminal record, Poor. Occupation: Healer

Voice: Uses sign language

Attributes [hide]

Galiena Kitchur, Female Human Wizard 1
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)15 (+2) 9 (-1)14 (+2)
Skills Athletics +2, Perception +1
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 200 sp.


Social Check DCs

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