Mormo Excellence, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His Stetson hat is riddled with cuts and holes. He has a tattooed face.
Personality: He never swears and excessively uses polite adverbs when speaking. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Mormo hails from a village terrorized by gnolls. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now travels the world, in search of power and loot.
Motivation: Retire the richest man in the east; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Entrepeneur, Optimist. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Carter
Voice: Dutch accent
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 6 (-2) | 16 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Druidic, Celestial, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Obsidian (7 gp).
Mreksh Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His crest is short and scarlet. He wears crescent spectacles with a black brim.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor.
Flaws: Fearful. Bonds: Attractive, Poor, Job, Immigrant. Occupation: Seamstress
Voice: Posh accent
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 600 sp.
Bethrynna Devore, Female Half-Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'2". She wears just a yellow suit, and her gloved hand is found clutching a hammer. She has a very tight haircut. Her ears are large.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. When she's not drinking or sleeping the drinks off, she's doing music.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. In her 13th year, her parents were killed by a goblins raid, leaving Bethrynna alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by goblins. Bethrynna was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and she is compelled to act according to her religious beliefs
Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Barber
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 6 (-2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 1 Banded mail.
Euphemia Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She is portly but not overly obese. Her brown hair is drawn into a tight pony tail with a skull scrunchie. Her fair skin shows little sign of her aristocratic breeding.
Personality: She acts crazy and hedonistic. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Euphemia was born the youngest of three triplets. From her teen years she was always beautiful and desirable, so people have always doted on her. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge; and her name or reputation has been wronged in the past by giants, and she desires to right it
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Attractive, Family, Enemies. Occupation: Spy
Voice: Russian accent
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Dwarven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!