Mella Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and is generally well dressed albeit a few years behind the times. Her hair is chestnut and curly. She wears round tiny glasses practically rammed into her face.
Personality: Mella is depressed about a lot of things. She tends to be a nihilist. She does not believe in violence as a means to an end. She is a dedicated Bellfounder but believes her peers are too gung-ho.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mella took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She loathes her own lifestyle.
Ideals: Athletic, Pacifist. Flaws: Depressed. Bonds: Attractive, Nature. Occupation: Bellfounder
Voice: Hollow voice
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 1 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 4 (-3) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Auran, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1000 cp.
Flame Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is dressed in a clean brown cloak covering her clean studded leather. Her lavender fur is knotted and matted. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: Her tongue was cut out and she uses sign language. She is obsessed with her god.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A gifted student she started as a Mayor, but she got bored and became a Gardener. She now mingles about in high society.
Motivation: Her religion dominates her actions; and she'd like to take her coworkers down a peg
Flaws: Disease. Bonds: Attractive, Religious, Job, Rich. Occupation: Gardener
Voice: Soft and melodious
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Evil (CR 3)
Armor Class 10
Hit Points 4 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 5 (-3) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 pp.
Eberdeb Sympony, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses well, typically a more casual-formal manner. He has golden hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: The child of a Sculptor, who enjoyed hunting, Eberdeb was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eberdeb fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of his daughter.
Ideals: Athletic, Fighting. Bonds: Attractive, Family, Nature. Occupation: Mason
Voice: Boston accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Chain shirt.
Mozikth Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of shortspears on his belt, each one with a ruby on the hilt. His long gold crest is drawn into a two foot long braid. His eyes are likewise gold. His teeth are white and perfect.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Spy
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 20 gp.
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