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Advanced [show]


Bolhild Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: She very much looks the part of a Locksmith, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'3" when asserting herself. Her brown hair is knotted and matted. This amber eyed northerner is not easily forgotten.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Over the years she perfected her riding and shooting skills. She bought a spear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Further expansion of business; and she is unsatisfied with her job

Flaws: Ugly, Mundane. Bonds: Job, Religious, Nature. Occupation: Locksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Bolhild Silveraxe, Female Dwarf Cleric 3
Medium (4'3") Dwarf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)9 (-1) 17 (+3)11 (+0)
Skills Deception +2, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Ethereal Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. His black fur, when down, is lengthy. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He got into the Shipwright business at a young age. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ethereal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Guardian, Job. Occupation: Shipwright

Voice: Hollow voice

Attributes [hide]

Ethereal Treat, Male Tabaxi Druid 1
Medium (6'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)11 (+0) 9 (-1)8 (-1)
Skills Acrobatics +6, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp. Golden pearl (60 gp). 4 Smokesticks.


Social Check DCs


Kipper Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of shortspears on his belt, each one with a emerald on the hilt. His hair is chestnut, silky, and of moderate length. He has gleaming, smiling blue eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Sold as a small child to a slaver, Kipper was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and regain custody of his son

Ideals: Fighting. Bonds: Attractive, Family, Mentor. Occupation: Mason

Voice: Rolls R's

Attributes [hide]

Kipper Pingun, Male Gnome Ranger 1
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)10 (+0) 9 (-1)13 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp.


Social Check DCs


Theobald Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is fair and his fingers are delicate and long. His auburn hair is unkempt and raggedy. His thin eyebrows rest above his beady hazel eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the east, but his parents moved at a very young age to the west. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Theobald took refuge in the ruined castle and found the beat up falchion and armor he uses now. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Butcher again; and balancing his hectic life and new seamstress responsibilities is difficult

Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Immigrant, Nature, Job. Occupation: Seamstress

Voice: Spits and sputters

Attributes [hide]

Theobald Chatham, Male Human Fighter 2
Medium (6'0") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)12 (+1) 12 (+1)5 (-3)
Skills Arcana +3, Persuasion -1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 210 gp.


Social Check DCs

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