Tippletoe Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and carries warhammers. Her black hair is thinning but still full. Her eyes are a pleasant gray.
Personality: Aggressive, abrasive, and angry, Tippletoe embodies much of what other species detest in the Gnomes. She is a logical person and will generally grow upset if things defy logic and science.
History: Tippletoe lived on a farm with her mother, near the main road leading to a nearby town. At a young age her mother died while driving off some gnolls. Her father being the stubborn sort decided to stay and helped train her in warhammer use. By chance she met her brother recently and the two have been together since.
Motivation: Revenge; and wants to raise her children well
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Family, Enemies. Occupation: Shepherd
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 16 (+3) | 9 (-1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1 Silk rope.
Saphara Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: An older woman who tends to wear a large green jacket, she is not a threatening figure. She wears a colorful flower in her black crest. Her face is covered beneath a completely black helmet.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and she wants nothing more than to rejoin the army
Ideals: Optimist, Logical. Flaws: Insane. Bonds: Attractive, Military. Occupation: Cartwright
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 3)
Armor Class 10
Hit Points 7 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 7 (-2) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Giant
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 18000 cp. Violet garnet (600 gp). Deep blue spinel (600 gp). Zircon (70 gp).
Thodris Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She is bristling with hidden weapons, mostly monstrous two handed axes and clubs. Her black hair is still thick. Her amber eyes lackadaisically let the world flow into them.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She got into the Miller business at a young age. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.
Motivation: Retire the richest woman in the east; and wants to open a new tavern
Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Criminal record, Job. Occupation: Miller
Voice: Breathy voice
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 2000 cp. Chrysoberyl (50 gp).
Fulbar Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a red armored body suit, with a simple violet line shooting up and back down. He wears his red hair down. His fierce hazel eyes like to dwell on things.
Personality: Fulbar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a font of random trivia from the lore and stories he has discovered
History: Born to a poor family in the city he treasured whatever gifts he got. He has had some formal music training, and achieved minor success. Now he works as a music tutor during his time off.
Motivation: He feels the way he acts is they only way to get by in the world; and to share knowledge with the world
Ideals: Impeccable, Logical, Artistic. Bonds: Poor. Occupation: Bricklayer
Voice: Soothing and warm
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 6 (-2) | 6 (-2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp.
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Their contribution stands as a beacon of hope for all adventurers!