Ermina Kirby, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she typically wears a sleeveless long coat of deep grey leather and dull tan iron scale mail. Her hair is blonde and very short. Her half smiles and gray eyes are beguiling and draw you in.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was raised by priests from a young age. From her teen years she was always beautiful and desirable, so people have always doted on her. Days after completing her studies, news broke out that her hometown was attacked by giants. Ermina was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Optimist. Bonds: Attractive, Enemies, Religious, Mentor. Occupation: Layabout
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
Possessions: 120 gp. 1 Darkwood Shield.
Beatrice Rutherford, Female Human [Permalink]
Personal [hide]
Description: She wears a simple brown robe with black stripes complete with hood. She has a long golden ponytail with little hanging trinkets. She has several tiny sapphire earrings on each ear.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She always tries to repair and not replace. It was this mentality that drove her into the Farmer business.
History: When she was but 7 years old her parents immigrated from the north. She found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.
Motivation: She's repulsed by the PC; and she is greedy
Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Immigrant, Adventurer. Occupation: Farmer
Voice: Booming voice
Attributes [hide]
Medium (4'8") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 8 (-1) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10 pp.
Thomas Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears brown trousers with green and blue striped suspenders. He wears various colorful collared shirts. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green and catlike.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He used his abilities to travel the world and help people.
Motivation: A strong sense of loyalty to Elven people; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Racist. Bonds: Job, Adventurer, Religious. Occupation: Courier
Voice: Indian accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 2)
Armor Class 8
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 6 (-2) | 10 (+0) | 10 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 130 gp.
Hubert Dumph, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears brown painted combat armor at almost all times. His tied-back hair is red. His eyes are likewise gray.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Hubert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: Retire the richest man in the south; and to reunite with his absent mother
Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Family, Poor. Occupation: Slave Trader
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 140 gp. Tourmaline (150 gp).
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