Shava Wit, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears a fancy green dress. She has a penchant for wearing a ring with an oversized sapphire on her right hand. Her hair is red and curly. Her eyes, though not visible through her cowl, are white.
Personality: Confrontational and typically high on some drug or another. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: Born in a small village she learned the ways of the warrior from her mother. At a young age her mother died while driving off some brigands. Her father being the stubborn sort decided to stay and helped train her in spear use. She's since become an addict/alcoholic.
Motivation: She has money and likes to spend it; and several ex partners dislike her way of doing things and want revenge
Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Rich, Immigrant, Enemies. Occupation: Butcher
Voice: Boston accent
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 12 (+1) | 5 (-3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 400 sp. Coral (70 gp).
Yurgunn Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 3'9", this woman wears clothing that is held on in multiple layers but all of it is in poor condition. With wild golden hair. She wears a mask on her face.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She invites people to come help in her community garden.
History: Born to a pair of adventurers, Yurgunn grew up listening to her mother's many stories. Her first spouse was a Healer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Find a way to reverse the transformation of her sister; and marry her sister to traveling adventurers
Ideals: Disciplined, Philantrophist. Bonds: Poor, Adventurer, Family. Occupation: Bricklayer
Voice: Hissing voice
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 600 sp.
Jocelyn Berkeley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He is an epitome of beauty. His silver hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: Eccentric and domineering, Jocelyn will drive conversation. He does not believe in violence as a means to an end. He is a dedicated Healer but believes his peers are too gung-ho.
History: He was born to a criminal king-pin and mafia family Jocelyn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Jocelyn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable
Ideals: Extrovert, Pacifist. Bonds: Attractive, Poor, Criminal record. Occupation: Healer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 30 gp. 1 Antitoxin.
Harbek Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears just a brown suit, and he perpetually has his quarterstaff ready. He has a very tight haircut. He wears an eyepatch.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's repulsed by the PC; and he is greedy
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Dyer
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 700 sp.
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