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NPC Generator

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Advanced [show]


Senteq Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a clover on it. He has no hair. His eyes are violet and beady.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not believe in violence as a means to an end. He is a dedicated Blacksmith but believes his peers are too gung-ho.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent father; and marry his sister to traveling adventurers

Ideals: Philantrophist, Pacifist, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Blacksmith

Voice: Eastern European accent

Attributes [hide]

Senteq Scheppen, Male Gnome Druid 1
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)12 (+1) 17 (+3)16 (+3)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 80 gp.


Social Check DCs


Gunter Merton, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His long chestnut hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Gunter took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A deep hatred of gnolls; and he desires power and/or immortality

Ideals: Passionate, Gifted. Bonds: Attractive, Adventurer, Enemies. Occupation: Barrister

Voice: Pirate accent

Attributes [hide]

Gunter Merton, Male Human Barbarian 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 7
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)4 (-3) 12 (+1)8 (-1) 13 (+1)10 (+0)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3

Possessions: 1000 cp.


Social Check DCs


Stannor Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and has the majority of his body covered in plate. His auburn hair is thinning but still full. His eyes, though not visible through his cowl, are blue.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born a particularly ugly child, much to the horror of his parents. He was taken from his home at a very young age. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Entrepeneur. Flaws: Ugly, Greedy. Bonds: Slave. Occupation: Banker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Stannor Underfoot, Male Halfling Expert 1
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 9 (-1)14 (+2) 14 (+2)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Paymon Harmony, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 6'10". He is well dressed, constantly wearing a green suit, tan shirt, and blue tie. His hair is black and very short. He has silver eyes and a green hat with a tan feather.

Personality: He is almost excessively polite to everyone, even when angry. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Paymon took refuge in the large cave and found the beat up falchion and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He feels kind of lost in life.

Flaws: Shy, Insane. Bonds: Immigrant, Nature, In love. Occupation: Bather

Voice: Low rumbling, strings words together

Attributes [hide]

Paymon Harmony, Male Tiefling Fighter 1
Medium (6'10") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)10 (+0) 4 (-3)13 (+1)
Skills Nature +2, Persuasion +3
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1000 cp. 1 Silk rope.


Social Check DCs

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