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NPC Generator

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Advanced [show]


Delebean Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he sports tan clothing, slightly heavier than average wear. His golden hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. He is able to make almost anything out of random pieces of junk.

History: Sold as a small child to a wizard, Delebean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has worked as a Sage like his father before him.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Bonds: Attractive, Job, Mentor. Occupation: Sage

Voice: Complex vocabulary, royal

Attributes [hide]

Delebean Raulnor, Male Gnome Wizard 1
Small (3'8") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 12 (+1)12 (+1)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 200 sp. Lapis lazuli (15 gp).


Social Check DCs


Robert Middleton, Male Human [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He wears a Stetson hat to cover his moderate length blonde hair. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a ruthless business man, a trait he acquired from his mother.

History: Robert lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Robert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Robert's mother didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Engraver

Voice: Deep voice with rolling R's

Attributes [hide]

Robert Middleton, Male Human Bard 2
Medium (6'0") Human, Neutral Good (CR 2)
Armor Class 7
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 13 (+1)12 (+1) 10 (+0)9 (-1)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +0 / 1d6-2, Ranged -1 / 1d6-3, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 160 gp.


Social Check DCs


Theodoric Cooper, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this eastern man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: He will rave to anyone who will listen. Animals are drawn to him, and he is able to talk to them.

History: He was born in the east, but his parents moved at a very young age to the south. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the east, certain he would find work there.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Rich, Immigrant. Occupation: Shoemaker

Voice: Timid voice

Attributes [hide]

Theodoric Cooper, Male Human Commoner 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)9 (-1) 15 (+2)6 (-2)
Skills Acrobatics +2, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Riswynn Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents. Her attire stands in sharp contrast to her longsword, which is beautifully polished and possesses an ornate carving of a dagger on it. She has wavy silver hair. Her eyes, though not visible through her cowl, are brown.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is skeptical of what others tell her and is slow to trust.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Through the years after Riswynn was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Riswynn's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Riswynn and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and to reunite with her absent father

Ideals: Disciplined. Flaws: Shy, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Actor

Voice: Jamaican accent

Attributes [hide]

Riswynn Battlehammer, Female Dwarf Aristocrat 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)8 (-1) 12 (+1)8 (-1)
Skills Intimidation +1, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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