Diggory Thornton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male dresses in grey turtlenecks beneath a brown coat with white slacks. He is tall, broad shouldered and powerfully built. His black hair is lengthy and is close to two feet long. His fierce green eyes like to dwell on things.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: The child of a Merchant, who enjoyed hunting, Diggory was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Diggory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Diggory. He has been saving his money to try and buy his brother's freedom.
Motivation: His spouse's relatives view him with great suspicion; and he is a bit of a kleptomaniac
Ideals: Artistic. Flaws: Emotional. Bonds: Family, Nature, Criminal record. Occupation: Apothecary
Voice: American accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 17 (+3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Auran, Ignan, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 600 sp.
Meriele Casilltenirra, Female Half-Elf [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. Her skin is also unnaturally pale. She has moderate length brown hair. This gray eyed northerner is not easily forgotten.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Meriele was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She used her abilities to travel the world and help people.
Motivation: She wants nothing more than to rejoin the army; and she has a rivalry with the church that dominates her actions
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Military, Religious. Occupation: Bellfounder
Voice: Australian accent
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 400 gp.
Margery Kendall, Female Human [Permalink]
Personal [hide]
Description: This southern woman dresses in grey turtlenecks beneath a blue coat with yellow slacks. Her clothes are grease stained in places. Her golden hair is thinning but still full. Her amber eyes peer out from beneath her small grey hat.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She does not trust anyone and sleeps with one eye open.
History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She moves from town to town, unable to find a place to settle.
Motivation: She wants nothing more than to rejoin the army; and obtaining odd cultural human artifacts is her passion
Flaws: Insomniac. Bonds: Poor, Immigrant, Adventurer, Military. Occupation: Herbalist
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 7 (-2) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 50 gp. A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). 1 Masterwork Common Melee.
Aldous Morley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of monstrous two handed axes, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is smooth and relatively long. He wears an eyepatch.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Animals are drawn to him, and he is able to talk to them.
History: Born in the south to a Hunter, Aldous learned a great deal about his father's area of expertise. Aldous was born on a far southern mountains where he grew up under the tutelage of his father, an expert Hunter. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Hunter responsibilities is difficult; and to be a miner again
Ideals: Fighting, Justice, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Hunter
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 7 (-2) | 4 (-3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
