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NPC Generator

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Advanced [show]


Spring On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a pastel tunic with brown highlights, and long violet pants that bunch up around her shoes. Her brown fur is unkempt and raggedy. Her face is covered beneath a completely black helmet.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for her, and Spring does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Spring was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When Spring reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army; and she feels kind of lost in life

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Military. Occupation: Navigator

Voice: Breathy voice

Attributes [hide]

Spring On the Water, Female Tabaxi Bard 1
Medium (5'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)7 (-2) 12 (+1)14 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 150 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Roger Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears dark leathers with embroidery. His hair is always cut to a buzz. His ears are large.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was raised in a island tribe. He moved out south to avoid the crime he committed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Criminal record, Nature. Occupation: Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Roger Selevarun, Male Half-Elf Commoner 1
Medium (5'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 7 (-2)14 (+2) 8 (-1)6 (-2)
Skills Deception +0, Religion +4
Senses Passive Perception 9
Languages Common, Elven, Infernal, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Solomon Graeme, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in a clean brown cloak covering his clean studded leather. His hair, while still mostly golden, has prominent grey streaks. He has a dull look in his amber eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with finding treasure.

History: He was raised by priests from a young age. His first spouse was a Cook, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Cook they were divorced and he won custody of their son. He worked as a Dyer, and he later adopted a second son.

Motivation: To reunite with his old friends.

Flaws: Ugly. Bonds: Family, Adventurer, Religious, Mentor. Occupation: Dyer

Voice: Thin and wheezing

Attributes [hide]

Solomon Graeme, Male Human Adept 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)15 (+2) 7 (-2)7 (-2)
Skills Performance +0, Religion +4
Senses Passive Perception 8
Languages Common, Gnoll, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 gp. 1 Banded mail.


Social Check DCs


Rose Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: An older woman who wears a worn and beaten armor, she is not a threatening figure. Her long brown hair reaches down to her waist. She is very pretty but has cold, dead eyes.

Personality: She is overprotective of those who hire her services. She is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a wizard, Rose was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To clean up the streets; and to protect her home

Ideals: Persistence. Flaws: Selfish. Bonds: Attractive, Guardian, Mentor. Occupation: Barber

Voice: Jittery and nervous

Attributes [hide]

Rose Stoutman, Female Halfling Cleric 1
Small (2'9") Halfling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 13 (+1)10 (+0) 16 (+3)4 (-3)
Skills Acrobatics +0, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 200 sp. Rock crystal (40 gp).


Social Check DCs

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