Trym Upton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a grey armored body suit, with a simple white line shooting up and back down. His red hair is kept up in a ponytail inside a top hat. His fair skin shows little sign of his aristocratic breeding.
Personality: He is happy with his job as a Stableman. He turns his eye from what people do, preferring to live and let live. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born in the west to a Stableman, Trym learned a great deal about his mother's area of expertise. He worked as a nervous Stableman and found it very stressful. He struck the Stableman job and began his own company from there.
Motivation: To reunite with his absent mother; and he'd like to take his coworkers down a peg
Ideals: Athletic. Bonds: Attractive, Job, Family. Occupation: Stableman
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 6 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Sylvan, Abyssal, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 600 sp. 1 Disguise kit.
Wymar Marlowe, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a brown collared shirt and green pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He is tall, broad shouldered and powerfully built. His black hair is greasy and uncared for. He wears an eyepatch.
Personality: A deeply religious man he believes everything happens for a reason. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Wymar has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: His religion dominates his actions.
Flaws: Ugly, Shy, Disease, Insomniac. Bonds: Religious. Occupation: Servant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 6 (-2) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp. Zircon (50 gp).
Flak Holton, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'10" and lanky with angular features, he is an attractive figure. He is constantly adorned with expensive silk clothing, often dyed in bright black and violet, and wears rings and necklaces with large, colorful gems. His black hair is cut short. His amber eyes are slightly larger than normal.
Personality: Overbrimming with self-confidence, Flak isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. Animals are drawn to him, and he is able to talk to them.
History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Gifted. Flaws: Mundane. Bonds: Rich, Attractive. Occupation: Map Maker
Voice: Soothing and warm
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Good (CR 2)
Armor Class 9
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 9 (-1) | 5 (-3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 140 gp. 1 Darkwood Buckler.
Ishte Ambition, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with deerstalker hat. Her dark red hair is thinning but still full. She is missing an eye and her face is severely sunburned. Her one remaining eye shines black.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Ishte is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was born at the edge of vast desert. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Wants to raise her children well; and she has decided she is irredeemable
Ideals: Joker. Flaws: Ugly. Bonds: Family, Nature, Criminal record. Occupation: Sculptor
Voice: Raspy
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. Rose (80 gp). 1 Masterwork Thieves’ tools.
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