Ombul Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 2'11" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His long white hair is drawn into a two foot long braid. His amber eyes dart from person to person to random spaces in the air.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Seamstress, but he got bored and became a Stylist. He has dedicated himself to building a better trade route.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Joker, Gifted. Flaws: Racist. Bonds: Rich, Job, Adventurer. Occupation: Stylist
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 5 (-3) | 6 (-2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40 gp. 1 Banded mail.
Three In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a penchant for wearing a ring with an oversized opal on his left hand. His white fur is braided into rings. His eyes are a pleasant hazel.
Personality: He will rave to anyone who will listen. He is an amazing painter.
History: A powerful brothel owner made him what he is. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Rich, Mentor. Occupation: Interpreter
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 1)
Armor Class 8
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 6 (-2) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
Possessions: 50 gp. Moss agate (13 gp).
Veloptima Dunben, Female Gnome [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears bulky blue painted plate armor. She wears her brown hair up. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She does not trust anyone and sleeps with one eye open.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an apprentice working in her father's forge. She tends to her Miller job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern.
Ideals: Athletic. Flaws: Insomniac, Disease. Bonds: Attractive, Job. Occupation: Miller
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Aquan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: Deep green spinel (40 gp). 1 Disguise kit.
Meriele Rothenel, Female Elf [Permalink]
Personal [hide]
Description: This malnourished woman is well dressed, constantly wearing a tan suit, blue shirt, and yellow tie. Her hair is short and chestnut. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is used to getting what she wants. In part because she is a meticulous planner.
History: Meriele was born the youngest of three triplets. Meriele abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was granted necromantic powers by her dying brother.
Motivation: To reunite with her old friends; and wants to raise her children well
Ideals: Gifted, Professionalism. Bonds: Poor, Family, Adventurer. Occupation: Bather
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 6 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 5 (-3) | 11 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp. Hematite (13 gp). Black star sapphire (700 gp). Eye agate (13 gp).
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