Ûggû Mitchell, Male Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a white collared shirt and blue pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His hair, while still mostly brown, has prominent grey streaks. He wears crescent spectacles with a black brim.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He cannot resist a sob story and will often dote over anyone who has one.
History: Ûggû was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their son. He worked as a Tailor, and he later adopted a second son.
Motivation: Revenge; and doesn't want to be a tailor and was forced into it by his family
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Family, Immigrant. Occupation: Tailor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 160 gp. 1 Breastplate.
Nirgel Carrion, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'4" and wears a robe, a symbol of magic around his neck, and a glaive on his belt. His left leg appears badly burned and disfigured. His blue hair is knotted and matted. His gold eyes are slightly larger than normal.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has all his life been fascinated with music.
History: A powerful slaver made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nirgel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Bonds: Attractive, Mentor. Occupation: Slave Trader
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp. Rose (20 gp). 1 Masterwork Common Melee.
Aasathra Ebynichtomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She is in excellent shape and does not wear sleeves and tends to eschew shirts when she can avoid it. She has styled her copper crest well, parting it to the left. Her otherwise smooth face is marked with small tiny scars.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dragonborn in existence. She is an amazing painter.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her homeland was ravaged by war and she spent much of her life rebuilding it. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.
Motivation: Wants to work out more often; and she wants nothing more than to rejoin the army
Ideals: Athletic, Justice, Gifted. Flaws: PTSD. Bonds: Military. Occupation: Adventurer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 8 (-1) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Freshwater pearl (12 gp). 4 Thunderstones.
Elizabeth Wheatley, Female Human [Permalink]
Personal [hide]
Description: This western woman is renowned for her bright brown dresses and hats. Her clothes are grease stained in places. Her chestnut hair is knotted and matted. Her amber eyes dart from person to person.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She is searching for what she claims is her rightful reward.
Motivation: To reunite with her old friends; and she has a rivalry with the church that dominates her actions
Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer, Religious. Occupation: Map Maker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 9 (-1) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp. 1 Superior lock. 1 Masterwork Thieves’ tools. 1 Average lock.
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Their contribution stands as a beacon of hope for all adventurers!
