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NPC Generator

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Advanced [show]


Ishte Charity, Female Tiefling [Permalink]

Personal [hide]

Description: This southern woman dresses well, wearing green shirts, loose pants, and blazers most of the time. Her clothes are grease stained in places. She keeps her chestnut hair in a flapper bob. She has gleaming, smiling silver eyes.

Personality: She likes to make people angry or surprised. She also hits on women, regardless of circumstances.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the west was not economically sound they moved to her current location. She has gone from town to town working and never settling down anywhere, but has fallen for a local Knight. She hasn't told them the truth, but wants to settle down with them.

Motivation: She's attracted to the PC; and to settle down with her crush

Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant, Has a crush. Occupation: Fletcher

Voice: Aggressive tone

Attributes [hide]

Ishte Charity, Female Tiefling Wizard 3
Medium (5'8") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)8 (-1) 11 (+0)11 (+0)
Skills Investigation +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Broce Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a small hat to hide his balding. His thin eyebrows rest above his beady hazel eyes.

Personality: Broce is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Broce studied abroad. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was granted necromantic powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Extrovert, Philantrophist, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Roofer

Voice: Booming voice

Attributes [hide]

Broce Nucklestamp, Male Gnome Sorcerer 1
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)9 (-1) 8 (-1)10 (+0) 11 (+0)10 (+0)
Skills Athletics -2, Deception +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Just what you see.


Social Check DCs


Wella Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman wears baggy red pantaloons and a white scarf. Her red hair is smooth and relatively long. Her amber eyes lackadaisically let the world flow into them.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is a font of random trivia from the lore and stories she has discovered

History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She tends to her Carpenter job now, and dutifully fulfills any obligations she has.

Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Passionate, Logical, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Carpenter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Wella Strongbones, Female Halfling Adept 2
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)17 (+3) 12 (+1)18 (+4) 13 (+1)13 (+1)
Skills Insight +3, Investigation +6
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Auran, Celestial, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 360 gp.


Social Check DCs


Mara Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she sports tan clothing, slightly heavier than average wear, and is pretty ugly. Her red hair is cut short with large spiked bangs in the front. Her violet eyes are slightly larger than normal.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Mara was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. Mara abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with her old friends.

Ideals: Persistence, Logical. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Roofer

Voice: Can't modulate volume

Attributes [hide]

Mara Ofandrus, Female Elf Aristocrat 2
Medium (5'2") Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)11 (+0) 11 (+0)16 (+3)
Skills Arcana +2, History +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 300 gp. 7 Acid flasks.


Social Check DCs

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