Therlin Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'9" and wears just a grey suit. Her chestnut hair is unkempt and raggedy. She has amber eyes and a grey hat with a white feather.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: The child of southern immigrants she idolized her father. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She has drifted from career to career and currently works as a Detective.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion.
Flaws: Ugly. Bonds: Poor, Job, Immigrant, Adventurer. Occupation: Detective
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
Possessions: 40 gp. 1 Banded mail.
Balam Guilt, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who is well dressed, constantly wearing a black suit, red shirt, and pastel tie, he is not a threatening figure. His silver hair is lengthy. His white eyes peer out from beneath his small black hat.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He also has developed a complete distrust of the Merchant profession.
History: He was raised in a desert tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has achieved small success as a Gardener.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is greedy
Ideals: Artistic. Bonds: Job, Nature, Rich, Criminal record. Occupation: Gardener
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 16 (+3) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Halfling, Aquan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp.
Shadow Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. She keeps her long cinnamon fur kept up in a rat tail. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She also is a firm believer in the womanly ideal.
History: From birth she was tutored by a cruel and relentless mentor. Her necromantic abilities were realized during a raid on her village. During her travels, Shadow and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Shadow discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Shadow fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: To prove her worth to the world.
Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Attractive, Mentor. Occupation: Server
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp. Peridot (70 gp).
Arha Denholm, Female Half-Orc [Permalink]
Personal [hide]
Description: She stands about 6'2" and very much looks the part of a Mercenary. Her left hand appears badly burned and disfigured. Her blonde hair is cut short with large spiked bangs in the front. Her otherwise smooth face is marked with small tiny scars.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Arha was born with her father's beautiful face. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She's also a talented Locksmith, but doesn't like to broadcast it.
Motivation: She is content; and to be a locksmith again
Ideals: Gifted. Flaws: Mundane. Bonds: Job, Attractive. Occupation: Mercenary
Voice: Indian accent
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 11 (+0) | 5 (-3) | 7 (-2) | 3 (-4) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2000 cp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!