Cimer Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a green shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them, and a wedding ring on his left hand. His dark red hair is lengthy and is close to two feet long. He has a tattooed face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also has developed a complete distrust of the Barber profession.
History: He was raised in a desert tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Athletic. Bonds: In love, Job, Nature, Slave. Occupation: Detective
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 70 gp. 1 Masterwork Common Melee.
Callie Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she typically wears white cloth garments or leather armor. She has wavy white hair. She wears an eyepatch.
Personality: She is business-like. She takes instructions and follows them to the letter. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She struck it rich when she found rare goods in large quantities. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Professionalism, Optimist. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Performer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 8
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 5 (-3) | 9 (-1) | 11 (+0) | 4 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged -1 / 1d6-3, Grapple -3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 90 gp.
Elizabeth Hackney, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears clothing that is held on in multiple layers but all of it is in poor condition. She is bald on top and has large white tufts of hair around her ears. Her ears are large.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Elizabeth hails from a village terrorized by orcs. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge.
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Military, Enemies. Occupation: Dilettante
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 200 sp.
Kipper Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a tan Stetson hat and tan clothes. He has a penchant for wearing a ring with an oversized ruby on his right hand. He sports a long black beard, and similarly colored long hair. His eyes, though not visible through his cowl, are amber.
Personality: He exudes charisma. He is a tour de force of persuasion. Around other people he will do his best to conceal his emotions and appear jolly.
History: Kipper was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Beggar.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he'd like to take his coworkers down a peg
Flaws: Shy. Bonds: Rich, Attractive, Family, Job, Enemies. Occupation: Beggar
Voice: Creaky witch voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 90 gp.
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