Cloud Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: A 5'4" southern woman, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her red fur is still thick. Her skin is flawless and her copper eyes scan people very quickly.
Personality: Abrasive and pushy, she has a hard time making friends. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She used her abilities to trick people and travel the world for free.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Criminal record. Occupation: Stableman
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 5000 cp.
Flame In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her cinnamon fur is braided into rings. She tend to wears goggles to shield her eyes.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is obsessed with a lost civilization.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: A need for knowledge about a nearby landmark; and wants to have a good time and be beloved
Ideals: Athletic, Optimist. Bonds: Rich, Adventurer, Slave. Occupation: Gardener
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Red-brown spinel (40 gp).
Travok Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has a very tight haircut. His ears are large.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A true patriot, Travok would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Like his mother and his sister before him, after school he went straight into learning to become a Unemployed. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and balancing his hectic life and new unemployed responsibilities is difficult
Ideals: Optimist. Flaws: Ugly. Bonds: Military, Religious, Job. Occupation: Unemployed
Voice: Hissing voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 21 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 6 (-2) | 18 (+4) | 13 (+1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple -2
Possessions: 300 gp.
Barendd Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a grey collared shirt and tan pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has moderate length white hair. His brown eyes are slightly larger than normal.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He takes great joy in being the best Marshal in town.
History: He is a Doppelganger in disguise. In his 17th year, his parents were killed by a goblins raid, leaving Barendd alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Marshal for hire.
Motivation: Wants to work out more often; and meet up once more with his childhood friend
Ideals: Athletic. Flaws: Depressed. Bonds: Job, Adventurer, Enemies. Occupation: Marshal
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 130 gp. 1 Masterwork Common Ranged Weapon.
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