Quick Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel small hat and pastel clothes, and carries spears. She wears a small hat to cover her moderate length red fur. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. A true patriot, Quick would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Assassin. She struck the Assassin job and began her own company from there.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Fighting, Optimist, Gifted. Flaws: Insane. Bonds: Military, Job. Occupation: Assassin
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 220 gp. 1 Masterwork Common Ranged Weapon.
Jarana Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many green ritualistic tattoos. She tends to wear a large grey jacket. She sports a flattop hair cut. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She also hits on women, regardless of circumstances.
History: She was born in the east. She helped her father out around the business and became quite the natural. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She doesn't get along with people that don't share her tastes; and sabotage a competitor
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Immigrant, Job. Occupation: Soapmaker
Voice: Can't modulate volume
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 14 (+2) | 10 (+0) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
Hamil Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He usually wears his red robe and has his longsword always slung over his shoulder. His hair is cut close to his head. His gray unseeing eyes seem to look past you.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Hamil was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He was an apprentice working in his father's forge. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and further expansion of business
Ideals: Joker. Flaws: Disease. Bonds: Adventurer, Poor, Job. Occupation: Shepherd
Voice: Jittery and nervous
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 10 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 110 gp. 1 Half-Plate.
Paymon Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a long, green cloak. He wears a feathered hat to hide his balding. His ears are large.
Personality: A deeply religious man he believes everything happens for a reason. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A powerful wizard made him what he is. After coming to the age of reason, Paymon took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Religious, Mentor. Occupation: Ploughman
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 5 (-3) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 800 sp.
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