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Advanced [show]


Cimer Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a moderate pudge and is not very fit. His long purple hair is drawn into a two foot long braid. This silver eyed southerner is not easily forgotten.

Personality: He is almost excessively polite to everyone, even when angry. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Cimer was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: To reunite with his old friends.

Flaws: Ugly, Shy, Insane. Bonds: Poor, Criminal record, Adventurer. Occupation: Marshal

Voice: Jamaican accent

Attributes [hide]

Cimer Turmoil, Male Tiefling Cleric 1
Medium (6'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 5 (-3)7 (-2) 11 (+0)9 (-1)
Skills Insight +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 120 gp. Amber (110 gp).


Social Check DCs


Dain Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'4". He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a long red beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the south his family was never financially stable. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Dain and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Selfish, Antagonistic. Bonds: Poor, Mentor. Occupation: Tanner

Voice: High pitched, excited

Attributes [hide]

Dain Rubyeye, Male Dwarf Rogue 1
Medium (4'4") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)12 (+1) 13 (+1)7 (-2)
Skills Athletics +6, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +3

Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Three Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears many layers of old clothing at all times. His cinnamon fur is drawn into a tight pony tail with a clover scrunchie. This blue eyed southerner is not easily forgotten.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with his god.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Three took refuge in the large cave and found the beat up sickle and armor he uses now. After a long history of fighting, Three and his spouse have recently divorced.

Motivation: His religion dominates his actions.

Flaws: Ugly, Antagonistic. Bonds: Poor, Religious, Nature. Occupation: Bather

Voice: Thin and wheezing

Attributes [hide]

Three Treat, Male Tabaxi Bard 3
Medium (6'7") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 0 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 4 (-3)13 (+1) 9 (-1)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 200 gp.


Social Check DCs


Bidreked Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries a battered shortbow and tarnished nunchaku as well. He wears his brass crest down. He is baby faced.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with finding treasure.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Actor arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Impeccable. Bonds: Rich, Adventurer, Religious. Occupation: Actor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bidreked Shestendeliath, Male Dragonborn Expert 1
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)6 (-2) 9 (-1)10 (+0)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +1

Possessions: 20 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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