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NPC Generator

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Advanced [show]


Shamil Ningel, Female Gnome [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a blue coat. She is bristling with hidden weapons, mostly greatswords and axes. Her head has been shaved. Her hazel eyes are slightly larger than normal.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Born to a poor family in the city she treasured whatever gifts she got. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has recently gotten a pet goose that steals things from people.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Passionate. Flaws: Ugly. Bonds: Criminal record, Immigrant, Poor. Occupation: Body Guard

Voice: Dutch accent

Attributes [hide]

Shamil Ningel, Female Gnome Monk 2
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)10 (+0) 11 (+0)11 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 300 gp. 4 Alchemist’s fire.


Social Check DCs


Randal Spaulding, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'4" and wears bulky grey painted plate armor. He has styled his silver hair well, parting it to the right. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Randal was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Engraver. Recently the stress of being a Engraver has made it difficult for him to sleep.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Ideals: Disciplined, Extrovert. Flaws: Insomniac. Bonds: Job, Family. Occupation: Engraver

Voice: Thin and wheezing

Attributes [hide]

Randal Spaulding, Male Human Adept 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)14 (+2) 8 (-1)4 (-3)
Skills Persuasion -1, Religion +4
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Hupe Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a red and grey handkerchief worn on his left side, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'11" when asserting himself. His white hair is drawn into a tight pony tail with a card scrunchie. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Hupe studied abroad. He made a point of taking high paying jobs and getting most of it up front. He was granted druidic powers by his dying sister.

Motivation: He's repulsed by the PC; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Debt. Occupation: Gardener

Voice: growls and snarls, animalistic

Attributes [hide]

Hupe Wildheart, Male Halfling Expert 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 10 (+0)10 (+0) 12 (+1)13 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Thamuz Glee, Male Tiefling [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his black robe. He carries with him a set of shields on his belt, each one with a opal on the hilt. He wears a colorful flower in his white hair. His white eyes are slightly larger than normal.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: Nothing but the best is good enough for him; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Performer

Voice: Excited and jittery

Attributes [hide]

Thamuz Glee, Male Tiefling Bard 2
Medium (6'4") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)10 (+0) 9 (-1)15 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1000 cp.


Social Check DCs

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