Jaxi Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. Her scarlet crest is smooth and relatively long. Her eyes are a pleasant gold.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When Jaxi reached her early adolescence her Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has recently gotten a pet goose that steals things from people.
Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Justice. Flaws: Shy. Bonds: Criminal record, Slave, Military. Occupation: Architect
Voice: Low range voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 8 (-1) | 13 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +1
Possessions: 300 sp. 1 Good lock.
Thervan Woodhouse, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear yellow clothing when he does not wear armor. He is an epitome of beauty. His hair is blonde, silky, and of moderate length. His face is covered beneath a completely black helmet.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Thervan was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To be a Detective again; and wants to raise his children well
Ideals: Philantrophist. Bonds: Attractive, Family, Adventurer, Job. Occupation: Ruler
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 20 gp.
Art Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel collared shirt and brown pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He is physically well-built. His fur is lavender, silky, and of moderate length. His half smiles and amber eyes are beguiling and draw you in.
Personality: He hates giants. He views them as having robbed his home of its proper glory. Art enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A powerful slaver made him what he is. His homeland was ravaged by war and he spent much of his life rebuilding it. Days after completing his studies, news broke out that his hometown was attacked by giants. Art was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Revenge.
Flaws: Hedonist, PTSD. Bonds: Attractive, Enemies, Mentor. Occupation: Armorer
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 20 gp.
Vorka Graeme, Female Half-Orc [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is dressed in earthy colors with a white and grey handkerchief worn on her right side. Her hair is cut close to her head. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She believes the world needs to unite to get rid of dire rats once and for all.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting dire rats, the young Vorka began to lead the lost caravan. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and wants a kiss
Ideals: Disciplined, Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Has a crush. Occupation: Healer
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 7 (-2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
