Ielenia Goltorah, Female Elf [Permalink]
Personal [hide]
Description: She wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a rapier, but if one is not available she will default to her shortspear. She has a moderate pudge and is not very fit. She wears her golden hair down. Her eyes are a pleasant violet.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She invites people to come help in her community garden.
History: Ielenia hails from a village terrorized by illithids. At a young age her father died while driving off some illithids. Her mother being the stubborn sort decided to stay and helped train her in shortspear use. She used her abilities to travel the world and help people.
Motivation: Several ex partners dislike her way of doing things and want revenge; and someone believes her a fraud
Ideals: Philantrophist, Fighting. Flaws: Disease. Bonds: Enemies. Occupation: Bowyer
Voice: Booming voice
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 400 sp.
Jezebeth Ideal, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears long strands of opal and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her red hair is braided into rings. Her face is covered beneath a completely black helmet.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She uses divination through singing.
History: Gifted from a young age, Jezebeth studied abroad. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She has built up a small fortune and can afford her own way.
Motivation: Meet up once more with her childhood friend; and to reunite with her old friends
Ideals: Optimist, Gifted. Bonds: Rich, Adventurer. Occupation: Fletcher
Voice: Switch between two voices
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Infernal, Giant, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.
Seraphina High-hill, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She usually wears her white robe and has her flail always slung over her shoulder. Her red hair is thinning but still full. Her eyes are gray and she is always smoking a pipe.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: From birth she was tutored by a cruel and relentless mentor. Like her mother and her sister before her, after school she went straight into learning to become a Bricklayer. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job.
Ideals: Athletic, Entrepeneur. Flaws: Selfish. Bonds: Mentor, Job. Occupation: Bricklayer
Voice: Dutch accent
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp.
Meriele Rothenel, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She has dyed her greying blonde hair a little too much giving a sharp blonde color. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Meriele is combative with any and all who dare try her patience in the slightest.
History: She comes from a rich western family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Meriele fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Fighting, Artistic, Justice. Flaws: Ugly. Bonds: Rich. Occupation: Navigator
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 16 (+3) | 13 (+1) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Elven, Ignan
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 130 gp.
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