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NPC Generator

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Advanced [show]


Pelt Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman dresses in pastel turtlenecks beneath a black coat with grey slacks. She is muscular with a powerful set of arms. She wears a feathered hat to hide her balding. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Further she is a bit of a stoner and is frequently out of it.

History: Sold as a small child to a slaver, Pelt was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Addict. Bonds: Adventurer, Mentor. Occupation: Architect

Voice: Loud with bravado

Attributes [hide]

Pelt Of Ivory, Female Tabaxi Commoner 3
Medium (6'3") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)9 (-1) 13 (+1)8 (-1)
Skills History +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp.


Social Check DCs


Chem Quiet, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dark leathers with embroidery. His white hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gifted from a young age, Chem studied abroad. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He was granted divine powers by his dying sister.

Motivation: Wants a kiss; and wants to open a new tavern

Ideals: Professionalism, Gifted. Flaws: Selfish. Bonds: Attractive, Immigrant. Occupation: Beggar

Voice: Eastern European accent

Attributes [hide]

Chem Quiet, Male Tiefling Cleric 1
Medium (6'7") Tiefling, Neutral Evil (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 8 (-1)9 (-1) 10 (+0)15 (+2)
Skills Insight +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 800 sp. Pink pearl (40 gp).


Social Check DCs


Dûgz Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is thinning but still full. He wears an eyepatch.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Rich. Occupation: Locksmith

Voice: High pitched, excited

Attributes [hide]

Dûgz Brandon, Male Half-Orc Monk 3
Medium (5'10") Half-Orc, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 7 (-2)9 (-1) 13 (+1)8 (-1)
Skills Animal Handling +3, Nature +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1800 sp.


Social Check DCs


Cask Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She likes to wear ponchos typically of a light pastel in addition to tight pants. She wears a broad hat to cover her moderate length white fur. This green eyed westerner is not easily forgotten.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is lazy and tries to find solutions quickly.

History: Born in the west to a Shepherd, Cask learned a great deal about her mother's area of expertise. She was an apprentice working in her mother's forge. Due to her spouse's obsession with being a Jeweler they were divorced and she won custody of their daughter. She worked as a Shepherd, and she later adopted a second daughter.

Motivation: A deep hatred of brigands; and many brigands want her driven away

Ideals: Athletic, Disciplined. Flaws: Lazy. Bonds: Job, Family, Enemies. Occupation: Shepherd

Voice: Hollow voice

Attributes [hide]

Cask Blossom, Female Tabaxi Ranger 1
Medium (4'9") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 11 (+0)7 (-2) 9 (-1)8 (-1)
Skills Performance +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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